The best place to farm Delicate Ribcage is Desolace, where Dread Ripper (level 39-40) drops it at 30.7%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 14 sources are ranked below by drop chance.
Gold per kill: Dread Ripper is worth about 9s 43c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 30-40
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Desolace | 4 | Dread Ripper | 39-40 | 30.7% |
| Badlands | 3 | Buzzard | 37-39 | 28.8% |
| Arathi Highlands | 3 | Mesa Buzzard | 34-35 | 28.8% |
| Thousand Needles | 2 | Salt Flats Scavenger | 30-32 | 25.0% |
| Westfall | 1 | Vultros | 26 | 22.5% |
| Ashenvale | 1 | Sharptalon | 31 | 14.1% |

- Dread Ripper 29.8, 81.2
- Carrion Horror 49.4, 59.5
- Dread Swoop 67.9, 60.3
- Dread Flyer 58.1, 50.8
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Dread Ripper | 39-40 | Desolace | 10 | Drop | 30.7% | map | |
| Carrion Horror | 35-37 | Desolace | 15 | Drop | 29.1% | map | |
| Buzzard | 37-39 | Badlands | 7 | Drop | 28.8% | map | |
| Mesa Buzzard | 34-35 | Arathi Highlands | 14 | Drop | 28.8% | map | |
| Elder Mesa Buzzard | 37-38 | Arathi Highlands | 7 | Drop | 27.5% | map | |
| Giant Buzzard | 39-41 | Badlands | 17 | Drop | 26.3% | map | |
| Salt Flats Scavenger | 30-32 | Thousand Needles | 8 | Drop | 25.0% | map | |
| Starving Buzzard | 35-37 | Badlands | 6 | Drop | 24.3% | map | |
| Salt Flats Vulture | 32-34 | Thousand Needles | 9 | Drop | 24.2% | map | |
| Vultros(rare) | 26 | Westfall | 16 | Drop | 22.5% | map | |
| Young Mesa Buzzard | 31-32 | Arathi Highlands | 18 | Drop | 22.0% | map | |
| Sharptalon | 31 | Ashenvale | 1 | Horde only | Drop | 14.1% | map |
| Dread Swoop | 32-33 | Desolace | 98 | Drop | 12.0% | map | |
| Dread Flyer | 36-37 | Desolace | 49 | Drop | 11.5% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.