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Hunter Pets

FamilyDamageArmorHealthSkills
Bat+7%0%0%Bite (8), Dive (2)
Bear-9%+5%+8%Bite (8), Claw (8), Dash (3), Swipe (5)
Bird of Prey+7%0%0%Claw (8), Dive (3), Mine! (5)
Boar-10%+9%+4%Bite (8), Charge (6), Dash (3)
Carrion Bird0%+5%0%Bite (8), Claw (8), Demoralizing Screech (4), Dive (3)
Cat+10%0%-2%Bite (8), Claw (8), Dash (3), Prowl (3)
Core Hound+1%0%+5%Bite (8), Lava Breath (2)
Crab-5%+13%-4%Claw (8), Dash (3), Pinch (5)
Crocilisk0%+10%-5%Bite (8), Dash (3), Dismember (5)
Fox0%+5%0%Bite (8), Dash (3), Trickster's Dance
Gorilla+2%0%+4%Bite (8), Dash (3), Thunderstomp (4)
Hyena0%+5%0%Bite (8), Dash (3), Tendon Rip (5)
Raptor+10%+3%-5%Bite (8), Claw (8), Dash (3), Savage Rend (5)
Scorpid-6%+10%0%Claw (8), Dash (3), Scorpid Poison (4)
Spider+7%0%0%Bite (8), Dash (3), Web (5)
Tallstrider0%0%+5%Bite (8), Dash (3), Dust Cloud (5)
Turtle-10%+13%0%Bite (8), Dash (3), Shell Shield
Wind Serpent+7%0%0%Bite (8), Dive (3), Lightning Breath (6)
Wolf0%+5%0%Bite (8), Dash (3), Furious Howl (4)
Skills: the family's own abilities; the number in brackets is how many ranks the spell has. Hover a skill for its highest rank.

Every pet can learn:

Modifiers are the family's passive as the client stores it (+10% damage is 110%). A family with no figures has no single passive in the files. The client has no creature family table: which beasts belong to a family, and what they eat, is not in the data.