Where to Farm Tough Jerky

The best place to farm Tough Jerky is Teldrassil, where Thistle Boar (level 2-3) drops it at 18.4%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 175 sources are ranked below by drop chance.

Gold per kill: Thistle Boar is worth about 48c a kill in item drops (at Auction House prices).

Best zones:

Export: CSV · JSON

  1. Razormane Scout 44.1, 50.2
  2. Yarrog Baneshadow 42.7, 53.0
  3. Mottled Boar 44.2, 63.3
  4. Dustwind Storm Witch 51.5, 19.7
  5. Vile Familiar 45.2, 57.4
  6. Voodoo Troll 68.1, 83.2
  7. Yarrog Baneshadow 42.7, 53.0
  8. Razormane Quilboar 49.5, 48.6
8 sources in Durotar, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Rockjaw Trogg(classic data)1-2Dun Morogh49Pickpocket1.4%map
Ruklar the Trapper(classic data)8Elwynn Forest1Drop0.3%map
Farmer Solliden(rare) (classic data)8Tirisfal Glades1Drop0.2%map
Captain Flat Tusk(rare) (classic data)11+Durotar3Drop0.2%map
Narg the Taskmaster(rare) (classic data)10Elwynn Forest1Drop0.2%map
Surena Caledon(classic data)9Elwynn Forest1Drop0.1%map
Greenpaw(classic data)10Teldrassil1Drop0.1%map
Bael'dun Appraiser(classic data)8-9Mulgore13Horde onlyDrop0.1%map
Lieutenant Benedict(classic data)8Durotar1Horde onlyDrop0.1%map
Rageclaw(classic data)10Teldrassil1Drop0.1%map
Maggot Eye(classic data)10Tirisfal Glades1Drop0.0%map
Githyiss the Vile(classic data)5Teldrassil1Drop0.0%map
Gnarlpine Augur(classic data)8-9Teldrassil26Drop0.0%map
Murloc(classic data)6-7Elwynn Forest26Drop0.0%map
Lightning Hide(classic data)10-11Durotar11Drop0.0%map
Watch Commander Zalaphil(rare) (classic data)9Durotar2Horde onlyDrop0.0%map
Defias Dockmaster(classic data)10Elwynn Forest1Drop0.0%map
Defias Bodyguard(classic data)100Drop0.0%map
Defias Dockworker(classic data)8-9Elwynn Forest3Drop0.0%map
Erlan Drudgemoor(classic data)8Elwynn Forest1Drop0.0%map
Captain Beld(classic data)11Dun Morogh1Drop0.0%map
Garrick Padfoot(classic data)5Elwynn Forest1Drop0.0%map
Defias Bandit(classic data)8-9Elwynn Forest57Drop0.0%map
Ice Claw Bear(classic data)7-8Dun Morogh48Drop0.0%map
Night Web Spider(classic data)3-4Tirisfal Glades27Drop0.0%map
Scarlet Convert(classic data)3Tirisfal Glades27Drop0.0%map
Scarlet Initiate(classic data)3-4Tirisfal Glades10Drop0.0%map
Rattlecage Soldier(classic data)6-7Tirisfal Glades21Drop0.0%map
Darkeye Bonecaster(classic data)7-8Tirisfal Glades57Drop0.0%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Drop0.0%map
Bleeding Horror(classic data)9-10Tirisfal Glades13Drop0.0%map
Wailing Ancestor(classic data)9-10Tirisfal Glades16Drop0.0%map
Scarlet Zealot(classic data)8-9Tirisfal Glades54Drop0.0%map
Tirisfal Farmer(classic data)6-7Tirisfal Glades9Drop0.0%map
Rot Hide Graverobber(classic data)6-7Tirisfal Glades25Drop0.0%map
Webwood Spider(classic data)3-4Teldrassil44Drop0.0%map
Gnarlpine Ursa(classic data)5-6Teldrassil10Drop0.0%map
Gnarlpine Gardener(classic data)5-6Teldrassil13Drop0.0%map
Gnarlpine Shaman(classic data)7-8Teldrassil99Drop0.0%map
Gnarlpine Defender(classic data)7-8Teldrassil99Drop0.0%map
Prairie Stalker(classic data)7-8Mulgore140Drop0.0%map
Prairie Wolf Alpha(classic data)9-10Mulgore103Drop0.0%map
Bael'dun Digger(classic data)7-8Mulgore21Horde onlyDrop0.0%map
Makrura Clacker(classic data)6-7Durotar41Drop0.0%map
Makrura Shellhide(classic data)6-7Durotar21Drop0.0%map
Pygmy Surf Crawler(classic data)5-6Durotar51Drop0.0%map
Razormane Quilboar(classic data)6-7Durotar16Drop0.0%map
Razormane Scout(classic data)7-8Durotar22Drop0.0%map
Razormane Dustrunner(classic data)8-9Durotar21Drop0.0%map
Razormane Battleguard(classic data)9-10Durotar29Drop0.0%map
221 found
From 5 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

Export: CSV · JSON

Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.