Where to Farm Scroll of Spirit

The best place to farm Scroll of Spirit is Elwynn Forest, where Murloc (level 6-7) drops it at 8.3%. That rate is from kills recorded in Forever. 333 sources are ranked below by drop chance.

Gold per kill: Murloc is worth about 36c a kill in item drops (at Auction House prices).

Best zones:

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  1. Murloc 55.7, 66.7
  2. Goldtooth 41.7, 77.8
  3. Ruklar the Trapper 64.7, 56.7
  4. Morgan the Collector 71.1, 80.7
  5. Dead-Tooth Jack 89.4, 79.1
  6. Servant of Azora 64.8, 69.9
  7. Narg the Taskmaster 40.9, 77.6
  8. Defias Dockworker 48.7, 87.4
8 sources in Elwynn Forest, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Gnarlpine Pathfinder(classic data)9-10Teldrassil25Drop1.4%map
Gnarlpine Totemic(classic data)10-11Teldrassil5Drop1.4%map
Timberling Trampler(classic data)8-9Teldrassil12Drop1.4%map
Dustwind Harpy(classic data)7-8Durotar29Drop1.4%map
Burning Blade Fanatic(classic data)9-10Durotar23Drop1.4%map
Bristleback Interloper(classic data)9-10Mulgore28Drop1.4%map
Rattlecage Soldier(classic data)6-7Tirisfal Glades21Drop1.4%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Drop1.4%map
Ravaged Corpse(classic data)6-7Tirisfal Glades70Drop1.4%map
Tormented Spirit(rare) (classic data)8-9Tirisfal Glades1Drop1.4%map
Scarlet Missionary(classic data)7-8Tirisfal Glades28Drop1.4%map
Vile Fin Minor Oracle(classic data)8-9Tirisfal Glades57Drop1.4%map
Venture Co. Hireling(classic data)5-6Mulgore11Drop1.4%map
Dustwind Storm Witch(classic data)10-11Durotar18Drop1.4%map
Kul Tiras Marine(classic data)6-7Durotar20Horde onlyDrop1.4%map
Burning Blade Cultist(classic data)10-11Durotar7Drop1.4%map
Murloc Lurker(classic data)9-10Elwynn Forest44Drop1.4%map
Nissa Agamand(classic data)10Tirisfal Glades1Drop1.4%map
Gnarlpine Ambusher(classic data)6-7Teldrassil15Drop1.4%map
Windfury Harpy(classic data)7-8Mulgore27Drop1.4%map
Kolkar Outrunner(classic data)7-8Durotar7Drop1.4%map
Defias Rogue Wizard(classic data)9-10Elwynn Forest17Drop1.4%map
Minion of Sethir(classic data)8-100Drop1.4%map
Darkeye Bonecaster(classic data)7-8Tirisfal Glades57Drop1.4%map
Scarlet Neophyte(classic data)10-11Tirisfal Glades5Drop1.4%map
Captain Dargol(classic data)13Tirisfal Glades1Drop1.4%map
Captain Perrine(classic data)9Tirisfal Glades1Drop1.4%map
Dark Sprite(classic data)6-7Teldrassil8Drop1.4%map
Lord Sinslayer(rare) (classic data)15-16Darkshore1Drop1.4%map
Riverpaw Runt(classic data)8-9Elwynn Forest2Drop1.4%map
Gnarlpine Ursa(classic data)5-6Teldrassil10Drop1.3%map
Timberling Bark Ripper(classic data)7-8Teldrassil12Drop1.3%map
Murloc Forager(classic data)9-10Elwynn Forest60Drop1.3%map
Wailing Ancestor(classic data)9-10Tirisfal Glades16Drop1.3%map
Bloodfeather Wind Witch(classic data)9-10Teldrassil28Drop1.3%map
Dark Iron Spy(classic data)9-10Dun Morogh12Drop1.3%map
Vile Fin Muckdweller(classic data)9-10Tirisfal Glades60Drop1.3%map
Scarlet Bodyguard(classic data)8Tirisfal Glades2Drop1.3%map
Supervisor Fizsprocket(classic data)12The Barrens1Drop1.3%map
Burning Blade Neophyte(classic data)9-10Durotar6Drop1.3%map
Kobold Geomancer(classic data)7-8Elwynn Forest6Drop1.3%map
Thurman Agamand(classic data)10Tirisfal Glades1Drop1.3%map
Maggot Eye(classic data)10Tirisfal Glades1Drop1.3%map
Gnarlpine Augur(classic data)8-9Teldrassil26Drop1.3%map
Gibblewilt(rare) (classic data)11Dun Morogh1Drop1.3%map
Old Icebeard(elite) (classic data)11+Dun Morogh1Drop1.3%map
Murloc Streamrunner(classic data)6Elwynn Forest3Drop1.3%map
Fury Shelda(rare) (classic data)8Teldrassil1Drop1.2%map
Young Wendigo(classic data)5-6Dun Morogh5Drop1.2%map
Venture Co. Taskmaster(classic data)7-8Mulgore7Drop1.2%map
333 found
From 12 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.