Where to Farm Desert Ring

The best place to farm Desert Ring is Swamp of Sorrows, where Elder Dragonkin (level 45) drops it at 0.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 526 sources are ranked below by drop chance.

Gold per kill: Elder Dragonkin is worth about 4s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 40-50

Best zones:

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  1. The Reak 45.8, 39.9
  2. Jalinde Summerdrake 30.2, 47.9
  3. Retherokk the Berserker 50.5, 64.1
  4. Solid Chest 61.5, 64.8
  5. Vilebranch Aman'zasi Guard 57.8, 82.0
  6. Vilebranch Blood Drinker 64.9, 82.5
  7. Vilebranch Shadow Hunter 62.6, 72.2
  8. Vilebranch Warrior 66.8, 64.5
8 sources in The Hinterlands, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Flesh Hunter(elite)62+Ruins of Ahn'Qiraj5Drop0.0%map
Scale Belly(rare)45Stranglethorn Vale1Drop0.0%map
Qiraji Major(elite)45-48+Thousand Needles1Drop0.0%map
Anubisath Warbringer(elite)43-45+Thousand Needles2Drop0.0%map
Qiraji Major He'al-ie(elite)50+Thousand Needles1Drop0.0%map
Blue Dragonspawn(elite)50-51+Azshara46Drop0.0%map
Lord Sakrasis(rare)45Stranglethorn Vale1Drop0.0%map
Prince Galen Trollbane(elite)44+Arathi Highlands1Horde onlyDrop0.0%map
Vilebranch Headhunter(elite)46-47+The Hinterlands6Drop0.0%map
Vilebranch Shadowcaster(elite)47-48+The Hinterlands8Drop0.0%map
Vilebranch Berserker(elite)47-48+The Hinterlands15Drop0.0%map
Vilebranch Hideskinner(elite)48-49+The Hinterlands15Drop0.0%map
Vilebranch Shadow Hunter(elite)48-49+The Hinterlands19Drop0.0%map
Vilebranch Blood Drinker(elite)49-50+The Hinterlands28Drop0.0%map
Vilebranch Soul Eater(elite)49-50+The Hinterlands15Drop0.0%map
Vilebranch Aman'zasi Guard(elite)50-51+The Hinterlands28Drop0.0%map
Vilebranch Raiding Wolf(elite)50-51+The Hinterlands11Drop0.0%map
Scorched Guardian(elite)43-45+Badlands12Drop0.0%map
Rumbler(rare)45Badlands1Drop0.0%map
Anathemus(rare)45+Badlands1Drop0.0%map
Myzrael(elite)44+0Drop0.0%map
Blacklash(elite)50+0Drop0.0%map
Hematus(elite)50+0Drop0.0%map
Brimgore(rare)45+Dustwallow Marsh1Drop0.0%map
Vilebranch Warrior(elite)45-46+The Hinterlands19Drop0.0%map
Jade Sludge(elite)47-48+The Hinterlands11Drop0.0%map
Emerald Ooze(elite)46-47+The Hinterlands5Drop0.0%map
Stonevault Geomancer(elite)43-44+Uldaman9Drop0.0%map
Stonevault Brawler(elite)43-44+Uldaman17Drop0.0%map
Stone Keeper(elite)46+Uldaman4Drop0.0%map
Stone Steward(elite)44+Uldaman11Drop0.0%map
Murk Slitherer(elite)45-46+Swamp of Sorrows5Drop0.0%map
Murk Spitter(elite)46-47+Swamp of Sorrows6Drop0.0%map
Murk Worm(elite)47-48+The Temple of Atal'Hakkar22Drop0.0%map
Saturated Ooze(elite)47-48+The Temple of Atal'Hakkar10Drop0.0%map
Fungal Ooze(elite)45-46+Swamp of Sorrows2Drop0.0%map
Cursed Atal'ai(elite)45-46+Swamp of Sorrows7Drop0.0%map
Atal'ai Warrior(elite)48-49+The Temple of Atal'Hakkar11Drop0.0%map
Atal'ai Witch Doctor(elite)49-50+The Temple of Atal'Hakkar28Drop0.0%map
Enthralled Atal'ai(elite)45-46+Swamp of Sorrows9Drop0.0%map
Mummified Atal'ai(elite)46-47+Swamp of Sorrows23Drop0.0%map
Unliving Atal'ai(elite)48-49+The Temple of Atal'Hakkar9Drop0.0%map
Atal'ai Priest(elite)46-47+Swamp of Sorrows9Drop0.0%map
Atal'ai Corpse Eater(elite)49-50+The Temple of Atal'Hakkar7Drop0.0%map
Atal'ai Deathwalker(elite)50-51+The Temple of Atal'Hakkar18Drop0.0%map
Atal'ai High Priest(elite)50-51+The Temple of Atal'Hakkar2Drop0.0%map
Nightmare Scalebane(elite)50-51+The Temple of Atal'Hakkar15Drop0.0%map
Nightmare Wyrmkin(elite)50-51+The Temple of Atal'Hakkar8Drop0.0%map
Nightmare Wanderer(elite)49-50+The Temple of Atal'Hakkar14Drop0.0%map
Hakkari Frostwing(elite)49-50+The Temple of Atal'Hakkar7Drop0.0%map
526 found
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.