The best place to farm Plans: Lionheart Helm is Ruins of Ahn'Qiraj, where Hive'Zara Wasp (level 61) drops it at 0.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 13 sources are ranked below by drop chance.
Gold per kill: Hive'Zara Wasp is worth about 31s a kill in item drops (prices from 14 Oct 2026).
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Unknown zone | 2 | Ragnaros | 63+ | 2.6% |
| Azshara | 1 | Azuregos | 63+ | 1.3% |
| Onyxia's Lair | 1 | Onyxia | 63+ | 1.3% |
| Blasted Lands | 1 | Lord Kazzak | 63+ | 0.1% |
| Ruins of Ahn'Qiraj | 1 | Hive'Zara Wasp | 61+ | 0.0% |
| Molten Core | 1 | Firelord | 61-62+ | 0.0% |
| Zul'Gurub | 2 | Gurubashi Berserker | 62+ | 0.0% |
| Duskwood | 1 | Emeriss | 63+ | 0.0% |
| Feralas | 1 | Lethon | 63+ | 0.0% |
| Ashenvale | 1 | Taerar | 63+ | 0.0% |
| The Hinterlands | 1 | Ysondre | 63+ | 0.0% |

- Azuregos 56.9, 78.7
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Ragnaros(elite) | 63+ | 0 | Drop | 2.6% | map | ||
| Azuregos(elite) | 63+ | Azshara | 1 | Drop | 1.3% | map | |
| Onyxia(elite) | 63+ | Onyxia's Lair | 1 | Drop | 1.3% | map | |
| Lord Kazzak(elite) | 63+ | Blasted Lands | 1 | Drop | 0.1% | map | |
| Hive'Zara Wasp(elite) | 61+ | Ruins of Ahn'Qiraj | 31 | Drop | 0.0% | map | |
| Firelord(elite) | 61-62+ | Molten Core | 18 | Drop | 0.0% | map | |
| Gurubashi Berserker(elite) | 62+ | Zul'Gurub | 18 | Drop | 0.0% | map | |
| Hakkari Shadow Hunter(elite) | 61+ | Zul'Gurub | 14 | Drop | 0.0% | map | |
| Emeriss(elite) | 63+ | Duskwood | 1 | Drop | 0.0% | map | |
| Lethon(elite) | 63+ | Feralas | 1 | Drop | 0.0% | map | |
| Taerar(elite) | 63+ | Ashenvale | 1 | Drop | 0.0% | map | |
| Ysondre(elite) | 63+ | The Hinterlands | 1 | Drop | 0.0% | map | |
| Nefarian(elite) | 63+ | 0 | Drop | 0.0% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.