The best place to farm Night Reaver is Shadowfang Keep, where Wailing Guardsman (level 21-22) drops it at 0.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 14 sources are ranked below by drop chance.
Gold per kill: Wailing Guardsman is worth about 3s 50c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 20-30
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Shadowfang Keep | 13 | Vile Bat | 22-23+ | 0.1% |
| Silverpine Forest | 1 | Son of Arugal | 24-25+ | 0.0% |

- Son of Arugal 38.1, 15.1
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Vile Bat(elite) | 22-23+ | Shadowfang Keep | 1 | Drop | 0.1% | map | |
| Blood Seeker(elite) | 23-24+ | Shadowfang Keep | 1 | Drop | 0.1% | map | |
| Wailing Guardsman(elite) | 21-22+ | Shadowfang Keep | 10 | Drop | 0.0% | map | |
| Shadowfang Ragetooth(elite) | 23-24+ | Shadowfang Keep | 8 | Drop | 0.0% | map | |
| Lupine Horror(elite) | 24-25+ | Shadowfang Keep | 7 | Drop | 0.0% | map | |
| Tormented Officer(elite) | 23-24+ | Shadowfang Keep | 7 | Drop | 0.0% | map | |
| Shadow Charger(elite) | 20-21+ | Shadowfang Keep | 3 | Drop | 0.0% | map | |
| Haunted Servitor(elite) | 20-21+ | Shadowfang Keep | 18 | Drop | 0.0% | map | |
| Shadowfang Moonwalker(elite) | 19-20+ | Shadowfang Keep | 14 | Drop | 0.0% | map | |
| Shadowfang Darksoul(elite) | 20-21+ | Shadowfang Keep | 12 | Drop | 0.0% | map | |
| Son of Arugal(elite) | 24-25+ | Silverpine Forest | 11 | Drop | 0.0% | map | |
| Shadowfang Glutton(elite) | 21-22+ | Shadowfang Keep | 4 | Drop | 0.0% | map | |
| Fel Steed(elite) | 19-20+ | Shadowfang Keep | 3 | Drop | 0.0% | map | |
| Shadowfang Wolfguard(elite) | 20-21+ | Shadowfang Keep | 2 | Drop | 0.0% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.