Where to Farm Pattern: Frostweave Tunic

The best place to farm Pattern: Frostweave Tunic is Eastern Plaguelands, where Necromancer (level 54-55) drops it at 0.1%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 617 sources are ranked below by drop chance.

Gold per kill: Necromancer is worth about 29s 6c a kill in item drops (at Auction House prices). Gold farming spots, level 50-60

Best zones:

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  1. Lord Kazzak 35.6, 74.4
  2. Archmage Allistarj 66.7, 29.2
  3. Lady Sevine 40.8, 30.0
  4. Shadowsworn Adept 66.8, 30.5
  5. Shadowsworn Cultist 66.8, 30.5
  6. Shadowsworn Thug 66.8, 30.5
  7. Scorpok Stinger 48.0, 19.2
  8. Starving Snickerfang 48.0, 19.2
8 sources in Blasted Lands, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Bloodaxe Raider(elite)57-58+Blackrock Spire8Drop0.0%map
Spire Scorpid58Blackrock Spire30Drop0.0%map
Bloodaxe Warmonger(elite)57-58+Blackrock Spire12Drop0.0%map
Bloodaxe Summoner(elite)57-58+Blackrock Spire9Drop0.0%map
Blackhand Dreadweaver(elite)59-60+Blackrock Spire19Drop0.0%map
Blackhand Summoner(elite)59-60+Blackrock Spire15Drop0.0%map
Blackhand Veteran(elite)59-60+Blackrock Spire35Drop0.0%map
Jaedenar Legionnaire55Felwood8Drop0.0%map
Entropic Beast51-52Felwood21Drop0.0%map
Entropic Horror53-54Felwood21Drop0.0%map
Wildspawn Hellcaller(elite)56-57+Dire Maul6Drop0.0%map
Skeletal Berserker56-57Stratholme65Drop0.0%map
Crimson Hammersmith(elite)60+0Drop0.0%map
Tortured Druid55-56Silithus23Drop0.0%map
Scholomance Acolyte(elite)57-58+Scholomance15Drop0.0%map
Nightmare Wyrmkin(elite)50-51+The Temple of Atal'Hakkar8Drop0.0%map
Shadowforge Peasant52-54Blackrock Depths42Drop0.0%map
617 found
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.