Where to Farm Pattern: Gray Woolen Robe

The best place to farm Pattern: Gray Woolen Robe is Stonetalon Mountains, where Scorched Basilisk (level 27-28) drops it at 0.1%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 472 sources are ranked below by drop chance.

Gold per kill: Scorched Basilisk is worth about 17s 25c a kill in item drops (at Auction House prices). Gold farming spots, level 20-30

Best zones:

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  1. Battered Chest 29.3, 49.2
  2. Foreman Thistlenettle 42.2, 82.6
  3. Murloc Hunter 25.3, 48.8
  4. Murloc Warrior 25.3, 48.8
  5. Murloc Oracle 26.4, 73.7
  6. Defias Digger 42.2, 75.3
  7. Riverpaw Bandit 63.7, 70.2
  8. Murloc Tidehunter 26.3, 74.0
8 sources in Westfall, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Defias Blackguard(elite)19-20+The Deadmines4Drop0.0%map
Goblin Woodcarver(elite)18-19+The Deadmines11Drop0.0%map
Dark Iron Rifleman(elite)27-28+Wetlands3Drop0.0%map
Defias Pirate(elite)19-20+The Deadmines27Drop0.0%map
Scarlet Trainee300Drop0.0%map
Young Panther30-31Stranglethorn Vale25Drop0.0%map
Leprous Assistant28-29Gnomeregan88Drop0.0%map
Skeletal Warder28-29Duskwood19Drop0.0%map
Servant of Ilgalar24-25Redridge Mountains11Drop0.0%map
Defias Digger15-16Westfall40Drop0.0%map
Dust Devil18-19Westfall16Drop0.0%map
Deviate Python18-19Wailing Caverns12Drop0.0%map
Nightbane Worgen26-27Duskwood29Drop0.0%map
Defias Night Blade25-26Duskwood16Drop0.0%map
Nightbane Tainted One30-31Duskwood14Drop0.0%map
Young Black Ravager23-24Duskwood40Drop0.0%map
Black Widow Hatchling24-25Duskwood55Drop0.0%map
Rotted One25-26Duskwood16Drop0.0%map
Carrion Recluse25-26Duskwood6Drop0.0%map
Kolkar Invader16-170Drop0.0%map
Fallenroot Satyr(elite)20-21+Darkshore7Drop0.0%map
Hezrul Bloodmark19The Barrens1Drop0.0%map
472 found
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.