The best place to farm Crocolisk Skin is Wetlands, where Young Wetlands Crocolisk (level 21-22) drops it at 80.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 10 sources are ranked below by drop chance.
Gold per kill: Young Wetlands Crocolisk is worth about 2s 62c a kill in item drops (prices from 14 Oct 2026). Gold farming spots, level 20-30
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Wetlands | 3 | Young Wetlands Crocolisk | 21-22 | 80.0% |
| Durotar | 2 | Dreadmaw Crocolisk | 9-11 | 80.0% |
| Loch Modan | 2 | Loch Crocolisk | 14-15 | 80.0% |
| Wailing Caverns | 1 | Deviate Crocolisk | 18-19 | 80.0% |
| Stranglethorn Vale | 2 | Saltwater Crocolisk | 35-36 | 80.0% |

- Young Wetlands Crocolisk 53.1, 32.8
- Wetlands Crocolisk 17.8, 53.8
- Giant Wetlands Crocolisk 16.6, 26.6
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Young Wetlands Crocolisk(quest) | 21-22 | Wetlands | 77 | Drop | 80.0% | map | |
| Wetlands Crocolisk(quest) | 23-24 | Wetlands | 52 | Drop | 80.0% | map | |
| Dreadmaw Crocolisk(quest) | 9-11 | Durotar | 49 | Drop | 80.0% | map | |
| Loch Crocolisk(quest) | 14-15 | Loch Modan | 27 | Drop | 80.0% | map | |
| Deviate Crocolisk(quest) | 18-19 | Wailing Caverns | 14 | Drop | 80.0% | map | |
| Giant Wetlands Crocolisk(quest) | 25-26 | Wetlands | 13 | Drop | 80.0% | map | |
| Saltwater Crocolisk(quest) | 35-36 | Stranglethorn Vale | 13 | Drop | 80.0% | map | |
| Elder Saltwater Crocolisk(elite) (quest) | 38+ | Stranglethorn Vale | 4 | Drop | 80.0% | map | |
| Corrupted Dreadmaw Crocolisk(quest) | 11-12 | Durotar | 2 | Drop | 80.0% | map | |
| Large Loch Crocolisk(rare) (quest) | 22 | Loch Modan | 1 | Drop | 80.0% | map |
Needed for:
Quests:
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.