The best place to farm Flecked Raptor Scale is Wetlands, where Mottled Screecher (level 24-25) drops it at 12.3%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 14 sources are ranked below by drop chance.
Gold per kill: Mottled Screecher is worth about 3s 50c a kill in item drops (at Auction House prices). Gold farming spots, level 20-30
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| The Barrens | 5 | Deviate Slayer | 16-17+ | 20.9% |
| Wailing Caverns | 2 | Deviate Ravager | 18-19+ | 20.2% |
| Wetlands | 6 | Mottled Screecher | 24-25 | 12.3% |
| Unknown zone | 1 | Ishamuhale | 19 | 9.4% |

- Deviate Slayer 48.1, 33.2
- Deviate Creeper 46.2, 34.6
- Deviate Stalker 45.6, 33.8
- Takk the Leaper 59.6, 8.3
- Sunscale Scytheclaw 57.5, 54.0
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Deviate Slayer(elite) | 16-17+ | The Barrens | 14 | Drop | 20.9% | map | |
| Deviate Ravager(elite) | 18-19+ | Wailing Caverns | 16 | Drop | 20.2% | map | |
| Deviate Guardian(elite) | 18-19+ | Wailing Caverns | 15 | Drop | 20.0% | map | |
| Deviate Creeper(elite) | 15-16+ | The Barrens | 12 | Drop | 16.5% | map | |
| Deviate Stalker(elite) | 15-17+ | The Barrens | 4 | Drop | 16.1% | map | |
| Takk the Leaper(rare) | 19+ | The Barrens | 1 | Drop | 15.5% | map | |
| Mottled Screecher | 24-25 | Wetlands | 16 | Drop | 12.3% | map | |
| Sunscale Scytheclaw | 16-18 | The Barrens | 89 | Drop | 10.7% | map | |
| Mottled Scytheclaw | 25-26 | Wetlands | 14 | Drop | 10.0% | map | |
| Highland Lashtail | 24-25 | Wetlands | 18 | Drop | 9.9% | map | |
| Ishamuhale | 19 | 0 | Drop | 9.4% | map | ||
| Mottled Raptor | 22-23 | Wetlands | 27 | Drop | 9.0% | map | |
| Highland Scytheclaw | 25-26 | Wetlands | 20 | Drop | 8.9% | map | |
| Highland Raptor | 23-24 | Wetlands | 22 | Drop | 8.7% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.