Where to Farm Frayed Belt

The best place to farm Frayed Belt is Mulgore, where Prairie Stalker (level 7-8) drops it at 0.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 220 sources are ranked below by drop chance.

Gold per kill: Prairie Stalker is worth about 1s 16c a kill in item drops (at Auction House prices).

Best zones:

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  1. Battered Chest 50.2, 26.9
  2. Gruff Swiftbite 25.4, 89.8
  3. Narg the Taskmaster 40.9, 77.6
  4. Defias Thug 52.9, 47.8
  5. Murloc Forager 78.8, 45.0
  6. Defias Bandit 24.9, 58.5
  7. Young Wolf 46.7, 38.0
  8. Murloc Lurker 78.3, 57.7
8 sources in Elwynn Forest, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Battered Chest(classic data)Elwynn Forest26Contains4.3%map
Saean(classic data)10Loch Modan1Horde onlyDrop0.9%map
Gruff Swiftbite(rare) (classic data)12Elwynn Forest1Drop0.1%map
Timber(rare) (classic data)10Dun Morogh1Drop0.1%map
Edan the Howler(rare) (classic data)9Dun Morogh1Drop0.1%map
Uruson(rare) (classic data)7Teldrassil1Drop0.1%map
Fury Shelda(rare) (classic data)8Teldrassil1Drop0.1%map
Threggil(rare) (classic data)6Teldrassil1Drop0.1%map
Lost Soul(rare) (classic data)6-7Tirisfal Glades1Drop0.1%map
Tormented Spirit(rare) (classic data)8-9Tirisfal Glades1Drop0.1%map
Muad(rare) (classic data)10Tirisfal Glades1Drop0.1%map
Farmer Solliden(rare) (classic data)8Tirisfal Glades1Drop0.1%map
Oakenscowl(elite) (classic data)9+Teldrassil1Drop0.1%map
Snagglespear(rare) (classic data)9Mulgore1Drop0.1%map
Warlord Kolkanis(rare) (classic data)9Durotar3Drop0.1%map
Watch Commander Zalaphil(rare) (classic data)9Durotar2Horde onlyDrop0.1%map
Geolord Mottle(rare) (classic data)9Durotar3Drop0.1%map
Antilos(rare) (classic data)50Azshara1Drop0.1%map
Narg the Taskmaster(rare) (classic data)10Elwynn Forest1Drop0.1%map
Garrick Padfoot(classic data)5Elwynn Forest1Drop0.0%map
Rockjaw Skullthumper(classic data)8-9Dun Morogh58Drop0.0%map
Rockjaw Ambusher(classic data)9-10Dun Morogh18Drop0.0%map
Rockjaw Bonesnapper(classic data)9-10Dun Morogh48Drop0.0%map
Frostmane Troll(classic data)7-8Dun Morogh9Drop0.0%map
Frostmane Snowstrider(classic data)8-9Dun Morogh17Drop0.0%map
Frostmane Hideskinner(classic data)9-10Dun Morogh11Drop0.0%map
Frostmane Headhunter(classic data)8-9Dun Morogh19Drop0.0%map
Frostmane Shadowcaster(classic data)9-10Dun Morogh10Drop0.0%map
Young Wendigo(classic data)5-6Dun Morogh5Drop0.0%map
Wendigo(classic data)6-7Dun Morogh44Drop0.0%map
Defias Bandit(classic data)8-9Elwynn Forest57Drop0.0%map
Ice Claw Bear(classic data)7-8Dun Morogh48Drop0.0%map
Leper Gnome(classic data)8-10Dun Morogh41Drop0.0%map
Frostmane Seer(classic data)8-9Dun Morogh23Drop0.0%map
Mindless Zombie(classic data)1Tirisfal Glades28Drop0.0%map
Wretched Zombie(classic data)1-2Tirisfal Glades35Drop0.0%map
Young Night Web Spider(classic data)2-3Tirisfal Glades30Drop0.0%map
Night Web Spider(classic data)3-4Tirisfal Glades27Drop0.0%map
Scarlet Convert(classic data)3Tirisfal Glades27Drop0.0%map
Scarlet Initiate(classic data)3-4Tirisfal Glades10Drop0.0%map
Young Scavenger(classic data)1Tirisfal Glades18Drop0.0%map
Ragged Scavenger(classic data)2-3Tirisfal Glades19Drop0.0%map
Duskbat(classic data)1-2Tirisfal Glades40Drop0.0%map
Mangy Duskbat(classic data)3-4Tirisfal Glades21Drop0.0%map
Rattlecage Soldier(classic data)6-7Tirisfal Glades21Drop0.0%map
Darkeye Bonecaster(classic data)7-8Tirisfal Glades57Drop0.0%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Drop0.0%map
Rotting Dead(classic data)5-6Tirisfal Glades70Drop0.0%map
Ravaged Corpse(classic data)6-7Tirisfal Glades70Drop0.0%map
Hungering Dead(classic data)7-8Tirisfal Glades14Drop0.0%map
220 found
From 4 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.