Where to Farm Thick Scaly Tail

The best place to farm Thick Scaly Tail is Thousand Needles, where Mudrock Snapjaw (level 41-42) drops it at 68.5%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 25 sources are ranked below by drop chance.

Gold per kill: Mudrock Snapjaw is worth about 9s 96c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 40-50

Best zones:

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  1. Mudrock Snapjaw 84.1, 3.3
  2. Sparkleshell Snapper 82.8, 54.4
  3. Sparkleshell Borer 72.4, 88.8
  4. Sparkleshell Tortoise 82.6, 54.7
4 sources in Thousand Needles, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Giant Surf Glider(elite)48-50+0Drop78.4%map
Mudrock Snapjaw41-42Thousand Needles12Drop68.5%map
Ironback(rare)51The Hinterlands1Drop64.2%map
Coralshell Tortoise50-52Azshara8Drop63.6%map
Mudrock Burrower39-40Dustwallow Marsh20Drop63.5%map
Mudrock Spikeshell37-38Dustwallow Marsh68Drop63.5%map
Saltwater Snapjaw49-50The Hinterlands63Drop61.3%map
Surf Glider48-50Tanaris134Drop60.0%map
Coralshell Lurker53-54Azshara45Drop60.0%map
Stolid Snapjaw46-47Maraudon26Drop59.2%map
Scalebeard(rare)52+Azshara1Drop56.4%map
Gammerita(elite)48+The Hinterlands1Drop54.5%map
Steeljaw Snapper42-43Tanaris43Drop54.4%map
Mudrock Borer42-43Dustwallow Marsh11Drop52.7%map
Mudrock Tortoise36-37Dustwallow Marsh68Drop38.9%map
Sparkleshell Snapper34-35Thousand Needles32Drop37.6%map
Sparkleshell Borer32-33Thousand Needles6Drop34.8%map
Oasis Snapjaw15-16The Barrens37Drop34.0%map
Kresh(elite)20+Wailing Caverns1Drop30.0%map
Sparkleshell Tortoise30-31Thousand Needles28Drop28.8%map
Aku'mai Snapjaw(elite)26-27+Blackfathom Deeps7Drop26.7%map
Aku'mai Fisher(elite)23-24+Blackfathom Deeps6Drop26.6%map
Snapjaw30-31Alterac Mountains83Drop26.2%map
Cranky Benj(rare)32Alterac Mountains1Drop23.5%map
Ghamoo-ra(elite)25+Blackfathom Deeps1Drop13.0%map
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.