The best place to farm Silithid Ichor is The Barrens, where Silithid Creeper (level 20-21) drops it at 69.3%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 10 sources are ranked below by drop chance.
Gold per kill: Silithid Creeper is worth about 2s 2c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 20-30
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| The Barrens | 7 | Silithid Protector | 18-19 | 73.7% |
| Tanaris | 1 | Greater Silithid Flayer | 54-57+ | 50.9% |
| Thousand Needles | 2 | Silithid Flayer | 40-44+ | 48.7% |

- Silithid Protector 45.5, 72.5
- Silithid Creeper 44.2, 71.8
- Silithid Grub 44.0, 71.9
- Silithid Swarmer 48.4, 70.5
- Minor Silithid Flayer 44.7, 74.4
- Faltering Silithid Flayer 45.4, 63.3
- Silithid Harvester 43.1, 70.1
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Silithid Protector | 18-19 | The Barrens | 1 | Drop | 73.7% | map | |
| Silithid Creeper | 20-21 | The Barrens | 25 | Drop | 69.3% | map | |
| Silithid Grub | 20 | The Barrens | 24 | Drop | 60.3% | map | |
| Silithid Swarmer | 21-22 | The Barrens | 28 | Drop | 58.7% | map | |
| Greater Silithid Flayer(elite) | 54-57+ | Tanaris | 72 | Drop | 50.9% | map | |
| Silithid Flayer(elite) | 40-44+ | Thousand Needles | 12 | Drop | 48.7% | map | |
| Lesser Silithid Flayer(elite) | 29-31+ | Thousand Needles | 12 | Drop | 47.5% | map | |
| Minor Silithid Flayer(elite) | 21-23+ | The Barrens | 12 | Drop | 46.5% | map | |
| Faltering Silithid Flayer(elite) | 11-14+ | The Barrens | 12 | Drop | 45.4% | map | |
| Silithid Harvester(rare) | 24 | The Barrens | 1 | Drop | 36.2% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (vanilla reference: from the 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.