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Where to Farm Chew Toy

The best place to farm Chew Toy is Tirisfal Glades, where Bleeding Horror (level 9-10) can be pickpocketed for it at 22.9%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 21 sources are ranked below by drop chance.

Best zones:

  1. Thurman Agamand 43.4, 31.9
  2. Bleeding Horror 76.6, 61.0
  3. Daniel Ulfman 36.6, 62.1
  4. Mindless Zombie 31.6, 62.8
  5. Rattlecage Skeleton 32.8, 60.2
  6. Rot Hide Mongrel 58.6, 32.0
  7. Stephen Bhartec 36.4, 61.9
  8. Rot Hide Graverobber 55.5, 43.2
8 sources in Tirisfal Glades, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Thurman Agamand10Tirisfal Glades1Pickpocket60.0%map
Bleeding Horror9-10Tirisfal Glades13Pickpocket22.9%map
Daniel Ulfman2-3Tirisfal Glades1Pickpocket17.4%map
Mindless Zombie1Tirisfal Glades28Pickpocket16.9%map
Rattlecage Skeleton2-3Tirisfal Glades20Pickpocket16.0%map
Rot Hide Mongrel7-8Tirisfal Glades21Pickpocket14.9%map
Stephen Bhartec2-3Tirisfal Glades1Pickpocket13.6%map
Rot Hide Graverobber6-7Tirisfal Glades25Pickpocket13.6%map
Darkeye Bonecaster7-8Tirisfal Glades57Pickpocket13.5%map
Wretched Zombie1-2Tirisfal Glades35Pickpocket12.6%map
Samuel Fipps5Tirisfal Glades1Pickpocket11.5%map
Rattlecage Soldier6-7Tirisfal Glades21Pickpocket10.6%map
Rotting Dead5-6Tirisfal Glades70Pickpocket9.5%map
Cracked Skull Soldier8-9Tirisfal Glades24Pickpocket8.8%map
Rot Hide Gnoll6-7Tirisfal Glades17Pickpocket8.3%map
Ravaged Corpse6-7Tirisfal Glades70Pickpocket8.2%map
Shambling Horror8-9Tirisfal Glades14Pickpocket7.1%map
Devlin Agamand9Tirisfal Glades1Pickpocket7.1%map
Karrel Grayves2-3Tirisfal Glades1Pickpocket6.7%map
Rotting Ancestor10-11Tirisfal Glades23Pickpocket5.9%map
Wailing Ancestor9-10Tirisfal Glades16Pickpocket5.0%map
Vanilla reference — from the 1.12 world data, not yet confirmed in Forever.

Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (vanilla reference — from the 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.