The best place to farm Threshadon Fang is Dustwallow Marsh, where Murk Thresher (level 41-43) drops it at 27.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 12 sources are ranked below by drop chance.
Gold per kill: Murk Thresher is worth about 3s 97c a kill in item drops (prices from 14 Oct 2026). Gold farming spots, level 40-50
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Redridge Mountains | 1 | Lake Thresher | 25+ | 64.0% |
| Blackfathom Deeps | 2 | Deep Pool Threshfin | 24-25+ | 47.0% |
| The Barrens | 2 | Isha Awak | 27 | 44.0% |
| Dustwallow Marsh | 2 | Murk Thresher | 41-43 | 27.0% |
| Thousand Needles | 1 | Elder Murk Thresher | 43-45 | 25.0% |
| Darkshore | 2 | Elder Darkshore Thresher | 16-18 | 13.0% |
| Loch Modan | 1 | Young Threshadon | 19-20 | 10.0% |
| Unknown zone | 1 | Gahz'rilla | 46+ | 7.0% |

- Lake Thresher 37.3, 64.4
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Lake Thresher(elite) | 25+ | Redridge Mountains | 2 | Drop | 64.0% | map | |
| Deep Pool Threshfin(elite) | 24-25+ | Blackfathom Deeps | 8 | Drop | 47.0% | map | |
| Isha Awak | 27 | The Barrens | 1 | Drop | 44.0% | map | |
| Murk Thresher | 41-43 | Dustwallow Marsh | 5 | Drop | 27.0% | map | |
| Elder Murk Thresher | 43-45 | Thousand Needles | 11 | Drop | 25.0% | map | |
| Young Murk Thresher | 39-41 | Dustwallow Marsh | 30 | Drop | 23.0% | map | |
| Deviate Lurker(elite) | 16-17+ | The Barrens | 8 | Drop | 19.0% | map | |
| Old Serra'kis(elite) | 26+ | Blackfathom Deeps | 1 | Drop | 19.0% | map | |
| Elder Darkshore Thresher | 16-18 | Darkshore | 27 | Drop | 13.0% | map | |
| Young Threshadon | 19-20 | Loch Modan | 21 | Drop | 10.0% | map | |
| Deep Sea Threshadon | 23-25 | Darkshore | 10 | Drop | 9.0% | map | |
| Gahz'rilla(elite) | 46+ | 0 | Drop | 7.0% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.