Where to Farm Raw Rockscale Cod

The best place to farm Raw Rockscale Cod is Dustwallow Marsh, where Murk Thresher (level 41-43) drops it at 16.8%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 46 sources are ranked below by drop chance.

Gold per kill: Murk Thresher is worth about 3s 97c a kill in item drops (prices from 14 Oct 2026). Gold farming spots, level 40-50

Best zones:

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  1. Saltscale Forager 24.1, 25.4
  2. Murkgill Lord 35.4, 23.3
  3. Saltscale Warrior 24.7, 24.2
  4. Murkgill Hunter 35.0, 23.3
  5. Murkgill Oracle 35.4, 23.3
  6. Murkgill Warrior 35.0, 23.3
  7. Gluggle 33.3, 22.5
  8. Saltscale Forager 24.1, 25.4
8 sources in Stranglethorn Vale, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Mirefin Warrior37-38Dustwallow Marsh26Drop4.6%map
Slitherblade Tidehunter36-37Desolace6Drop4.6%map
Mirefin Coastrunner36-37Dustwallow Marsh49Drop4.5%map
Murkgill Oracle36-37Stranglethorn Vale4Drop4.4%map
Saltscale Warrior(elite)35-36+Stranglethorn Vale5Drop4.4%map
Deepstrider Searcher(elite)39-40+Desolace1Drop4.4%map
Drysnap Crawler33-34Desolace23Drop4.4%map
Muckshell Snapclaw40-41Dustwallow Marsh8Drop4.4%map
Slitherblade Naga32-33Desolace17Drop4.3%map
Saltscale Oracle(elite)36-37+Stranglethorn Vale5Drop4.1%map
Murkgill Lord37Stranglethorn Vale4Drop4.0%map
Saltscale Tide Lord(elite)37+Stranglethorn Vale2Drop3.7%map
Mirefin Murloc35-36Dustwallow Marsh18Pickpocket3.6%map
Slitherblade Tidehunter36-37Desolace6Pickpocket3.1%map
Drysnap Crawler33-34Desolace23Pickpocket3.1%map
Murkgill Forager35-36Stranglethorn Vale19Pickpocket3.1%map
Accursed Slitherblade(rare)38Desolace1Drop2.7%map
Mirefin Coastrunner36-37Dustwallow Marsh49Pickpocket2.3%map
Prince Nazjak(rare)41Arathi Highlands8Drop1.5%map
Burgle Eye(rare)38Dustwallow Marsh2Drop1.4%map
70 found
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Needed for:

Recipes:

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.