The best place to farm Uncloven Satyr Hoof is Ashenvale, where Bleakheart Shadowstalker (level 27-28) drops it at 80.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 14 sources are ranked below by drop chance.
Gold per kill: Bleakheart Shadowstalker is worth about 3s 2c a kill in item drops (at Auction House prices). Gold farming spots, level 20-30
Best zones:

- Bleakheart Shadowstalker 81.2, 49.3
- Bleakheart Trickster 81.2, 49.3
- Felmusk Felsworn 67.0, 55.2
- Felmusk Satyr 67.0, 55.2
- Xavian Rogue 78.3, 45.1
- Felmusk Rogue 66.8, 56.4
- Felmusk Shadowstalker 66.8, 56.4
- Xavian Felsworn 78.2, 46.0
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Prince Raze(rare) (quest) | 32 | Ashenvale | 1 | Drop | 80.0% | map | |
| Xavian Rogue(quest) | 29-30 | Ashenvale | 13 | Drop | 80.0% | map | |
| Xavian Betrayer(quest) | 28-29 | Ashenvale | 11 | Drop | 80.0% | map | |
| Xavian Felsworn(quest) | 28-29 | Ashenvale | 12 | Drop | 80.0% | map | |
| Xavian Hellcaller(quest) | 29-30 | Ashenvale | 12 | Drop | 80.0% | map | |
| Felmusk Satyr(quest) | 25-26 | Ashenvale | 13 | Drop | 80.0% | map | |
| Felmusk Rogue(quest) | 26-27 | Ashenvale | 12 | Drop | 80.0% | map | |
| Felmusk Felsworn(quest) | 25-26 | Ashenvale | 13 | Drop | 80.0% | map | |
| Felmusk Shadowstalker(quest) | 26-27 | Ashenvale | 12 | Drop | 80.0% | map | |
| Bleakheart Satyr(quest) | 26-27 | Ashenvale | 11 | Drop | 80.0% | map | |
| Bleakheart Trickster(quest) | 27-28 | Ashenvale | 17 | Drop | 80.0% | map | |
| Bleakheart Shadowstalker(quest) | 27-28 | Ashenvale | 17 | Drop | 80.0% | map | |
| Bleakheart Hellcaller(quest) | 26-27 | Ashenvale | 11 | Drop | 80.0% | map | |
| Geltharis(quest) | 32 | Ashenvale | 1 | Drop | 80.0% | map |
Needed for:
Quests:
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.