Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Surena Caledon(classic data)9Elwynn Forest1Drop1.7%map
Servant of Azora(classic data)8-9Elwynn Forest8Horde onlyDrop1.7%map
Fedfennel(rare) (classic data)12Elwynn Forest1Drop1.6%map
Threggil(rare) (classic data)6Teldrassil1Drop1.6%map
Kul Tiras Marine(classic data)6-7Durotar20Horde onlyPickpocket1.6%map
Bloodtalon Taillasher(classic data)6-8Durotar60Drop1.6%map
Pyrewood Armorer(elite) (classic data)14-15+Silverpine Forest1Horde onlyDrop1.6%map
Bloodfeather Fury(classic data)9-10Teldrassil28Drop1.5%map
Surf Crawler(classic data)7-8Durotar59Drop1.5%map
Porcine Entourage(classic data)7Elwynn Forest2Drop1.5%map
Fury Shelda(rare) (classic data)8Teldrassil1Drop1.5%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Drop1.5%map
Agal(classic data)8Teldrassil1Drop1.5%map
Dustwind Savage(classic data)9-10Durotar16Pickpocket1.5%map
Defias Bandit(classic data)8-9Elwynn Forest57Pickpocket1.5%map
Gnarlpine Defender(classic data)7-8Teldrassil99Drop1.5%map
Galak Outrunner(classic data)9-10Mulgore3Drop1.5%map
Burning Blade Thug(classic data)8-9Durotar6Drop1.5%map
Gnarlpine Defender(classic data)7-8Teldrassil99Pickpocket1.5%map
Vile Fin Muckdweller(classic data)9-10Tirisfal Glades60Drop1.5%map
Vicious Night Web Spider(classic data)9-10Tirisfal Glades36Drop1.5%map
Gnarlpine Shaman(classic data)7-8Teldrassil99Drop1.5%map
Makrura Elder(classic data)8-9Durotar4Drop1.5%map
Sister Hatelash(rare) (classic data)11+Mulgore1Drop1.5%map
Kobold Laborer(classic data)3-4Elwynn Forest25Pickpocket1.5%map
Webwood Venomfang(classic data)7-8Teldrassil30Drop1.5%map
Gnarlpine Augur(classic data)8-9Teldrassil26Drop1.5%map
Voodoo Troll(classic data)8-9Durotar18Drop1.5%map
Lord Melenas(classic data)8Teldrassil3Drop1.4%map
Makrura Shellhide(classic data)6-7Durotar21Drop1.4%map
Tunnel Rat Vermin(classic data)10-11Loch Modan53Pickpocket1.4%map
Frostmane Troll(classic data)7-8Dun Morogh9Drop1.4%map
Tirisfal Farmer(classic data)6-7Tirisfal Glades9Drop1.4%map
Greenpaw(classic data)10Teldrassil1Drop1.4%map
Rockjaw Trogg(classic data)1-2Dun Morogh49Pickpocket1.4%map
Starving Winter Wolf(classic data)8-9Dun Morogh2Drop1.4%map
Darkeye Bonecaster(classic data)7-8Tirisfal Glades57Drop1.4%map
Gregor Agamand(classic data)10Tirisfal Glades1Drop1.4%map
Captain Perrine(classic data)9Tirisfal Glades1Drop1.4%map
Kolkar Outrunner(classic data)7-8Durotar7Drop1.4%map
Erlan Drudgemoor(classic data)8Elwynn Forest1Drop1.4%map
Scarlet Bodyguard(classic data)8Tirisfal Glades2Drop1.4%map
Venture Co. Laborer(classic data)6-7Mulgore14Drop1.4%map
Armored Scorpid(classic data)7-8Durotar63Drop1.4%map
Thunder Lizard(classic data)9-10Durotar11Drop1.4%map
Murloc Streamrunner(classic data)6Elwynn Forest3Drop1.4%map
Frostmane Snowstrider(classic data)8-9Dun Morogh17Drop1.4%map
Vicious Grell(classic data)7Teldrassil11Drop1.4%map
Timberling Mire Beast(classic data)9-10Teldrassil9Drop1.4%map
Pygmy Tide Crawler(classic data)9-10Darkshore47Drop1.4%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.