Chance to miss against a higher defence

Miss chance in classic WoW is the share of melee attacks that fail; it is 5% plus 0.1% per point of target defence over weapon skill, with a jump past 10.

difference = target defence − your weapon skill (a mob's defence = 5 × its level) difference ≤ 10: miss = 5% + 0.1% × difference difference > 10: miss = 7% + 0.4% × (difference − 10) dual wielding: white swings miss 19% more; instant attacks are not affected +hit% from gear and talents is taken off the miss chance (never below 0)

A level-63 raid boss has 315 defence. With 300 weapon skill your instant attacks miss 9% of the time and need +9% hit to never miss; with 305 skill the step at a difference of 10 is avoided and the cap is 6%. White swings while dual wielding add 19% on top.

Against a level-63 boss (315 defence)300 skill305 skill310 skill
Instant attacks and two-hand white swings miss9.0%6.0%5.5%
White swings, dual wielding, miss28.0%25.0%24.5%
Against a level-60 mob (300 defence)5.0%4.5%4.0%

Last checked: unverified against Forever. These are the long-established values of the classic ruleset (the 1.x game of 2005-2006); World of Warcraft Forever is in beta and may differ. When you test this one in Forever, post your numbers in Theorycraft.