Skip to content

Druid Talent Calculator - WoW Forever (Classic)

Druid talents in World of Warcraft Forever: three trees, Balance, Feral Combat and Restoration; 51 points from level 10.

Points: 1/51 · Required level: 10 · Reset

Balance 0

−0/5+
Improved WrathRank 0/5

Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.

Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.

Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

−0/5+
GenesisRank 0/5

Increases the periodic damage and healing done by your spells and abilities by 1%.

Increases the periodic damage and healing done by your spells and abilities by 2%.

Increases the periodic damage and healing done by your spells and abilities by 3%.

Increases the periodic damage and healing done by your spells and abilities by 4%.

Increases the periodic damage and healing done by your spells and abilities by 5%.

−0/3+
MoonglowRank 0/3

Reduces the Mana cost of your damaging spells by 8%.

Reduces the Mana cost of your damaging spells by 17%.

Reduces the Mana cost of your damaging spells by 25%.

Requires 5 points in Balance Talents
−0/2+
Improved MoonfireRank 0/2

Increases the damage and critical strike chance of your Moonfire spell by 5%.

Increases the damage and critical strike chance of your Moonfire spell by 10%.

Requires 5 points in Balance Talents
−0/2+
Nature's MajestyRank 0/2

Increases your critical strike chance with spells and melee attacks by 2%.

Increases your critical strike chance with spells and melee attacks by 4%.

Requires 5 points in Balance Talents
−0/2+
Nature's ReachRank 0/2

Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Requires 5 points in Balance Talents
−0/3+
Improved Entangling RootsRank 0/3

Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Requires 10 points in Balance Talents
−0/1+
Nature's SplendorRank 0/1

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Requires 10 points in Balance TalentsRequires 2 points in Nature's Majesty
−0/1+
Insect SwarmRank 0/1

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Requires 15 points in Balance Talents
−0/5+
VengeanceRank 0/5

Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.

Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.

Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.

Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Requires 15 points in Balance TalentsRequires 2 points in Improved Moonfire
−0/5+
Improved StarfireRank 0/5

Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.

Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.

Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.

Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Requires 15 points in Balance Talents
−0/2+
OvergrowthRank 0/2

Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Requires 20 points in Balance Talents
−0/1+
Nature's GraceRank 0/1

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Requires 20 points in Balance Talents
−0/3+
EclipseRank 0/3

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Requires 20 points in Balance Talents
−0/5+
MoonfuryRank 0/5

Increases the damage done by your Arcane and Nature spells by 2%.

Increases the damage done by your Arcane and Nature spells by 4%.

Increases the damage done by your Arcane and Nature spells by 6%.

Increases the damage done by your Arcane and Nature spells by 8%.

Increases the damage done by your Arcane and Nature spells by 10%.

Requires 25 points in Balance Talents
−0/1+
Moonkin FormRank 0/1

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Requires 30 points in Balance Talents

Feral Combat 1

−1/5+
FerocityRank 1/5

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

−0/5+
Heart of the WildRank 0/5

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.

Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.

Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.

Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

−0/2+
Feral SwiftnessRank 0/2

Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Requires 5 points in Feral Combat Talents
−0/3+
Feral InstinctRank 0/3

Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.

Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Requires 5 points in Feral Combat Talents
−0/2+
Brutal ImpactRank 0/2

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Requires 5 points in Feral Combat Talents
−0/3+
Thick HideRank 0/3

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Requires 5 points in Feral Combat Talents
−0/3+
Shredding AttacksRank 0/3

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.

Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Requires 10 points in Feral Combat Talents
−0/2+
Savage FuryRank 0/2

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Requires 10 points in Feral Combat Talents
−0/1+
Feral ChargeRank 0/1

Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.

Requires 10 points in Feral Combat Talents
−0/2+
Sharpened ClawsRank 0/2

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Requires 10 points in Feral Combat Talents
−0/1+
Shifting PowerRank 0/1

Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Requires 15 points in Feral Combat TalentsRequires 3 points in Shredding Attacks
−0/1+
Primal BiteRank 0/1

Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

Requires 15 points in Feral Combat TalentsRequires 2 points in Savage Fury
−0/3+
Predatory StrikesRank 0/3

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Requires 15 points in Feral Combat Talents
−0/2+
Blood FrenzyRank 0/2

Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Requires 15 points in Feral Combat TalentsRequires 2 points in Sharpened Claws
−0/2+
Improved Shifting PowerRank 0/2

Reduces the cooldown of your Shifting Power spell by 4 sec.

Reduces the cooldown of your Shifting Power spell by 8 sec.

Requires 20 points in Feral Combat TalentsRequires 1 point in Shifting Power
−0/1+
Leader of the PackRank 0/1

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Requires 20 points in Feral Combat Talents
−0/2+
Predatory InstinctsRank 0/2

Increases the critical strike damage bonus of your melee abilities by 10%.

Increases the critical strike damage bonus of your melee abilities by 20%.

Requires 20 points in Feral Combat Talents
−0/5+
Natural ReactionRank 0/5

Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.

Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.

Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.

Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Requires 25 points in Feral Combat Talents
−0/5+
Rend and TearRank 0/5

Increases damage done by your melee abilities on Bleeding targets by 2%.

Increases damage done by your melee abilities on Bleeding targets by 4%.

Increases damage done by your melee abilities on Bleeding targets by 6%.

Increases damage done by your melee abilities on Bleeding targets by 8%.

Increases damage done by your melee abilities on Bleeding targets by 10%.

Requires 25 points in Feral Combat TalentsRequires 3 points in Predatory Strikes
−0/1+
BerserkRank 0/1

Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Requires 30 points in Feral Combat TalentsRequires 1 point in Leader of the Pack

Restoration 0

−0/5+
Nature's FocusRank 0/5

Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

−0/5+
FurorRank 0/5

Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.

Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.

Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.

Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.

Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

−0/5+
NaturalistRank 0/5

Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.

Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.

Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.

Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Requires 5 points in Restoration Talents
−0/3+
SubtletyRank 0/3

Reduces the threat generated by your Nature and Arcane spells by 10%.

Reduces the threat generated by your Nature and Arcane spells by 20%.

Reduces the threat generated by your Nature and Arcane spells by 30%.

Requires 5 points in Restoration Talents
−0/3+
Natural ShapeshifterRank 0/3

Reduces the mana cost of all shapeshifting by 10%.

Reduces the mana cost of all shapeshifting by 20%.

Reduces the mana cost of all shapeshifting by 30%.

Requires 5 points in Restoration Talents
−0/3+
ReflectionRank 0/3

Allows 17% of your Mana regeneration to continue while casting.

Allows 33% of your Mana regeneration to continue while casting.

Allows 50% of your Mana regeneration to continue while casting.

Requires 10 points in Restoration Talents
−0/5+
Gift of NatureRank 0/5

Increases the effect of all your healing spells by 2%.

Increases the effect of all your healing spells by 4%.

Increases the effect of all your healing spells by 6%.

Increases the effect of all your healing spells by 8%.

Increases the effect of all your healing spells by 10%.

Requires 10 points in Restoration Talents
−0/1+
Gift of the EarthmotherRank 0/1

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Requires 10 points in Restoration Talents
−0/5+
Tranquil SpiritRank 0/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.

Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.

Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Requires 15 points in Restoration Talents
−0/3+
Improved RejuvenationRank 0/3

Increases the effect of your Rejuvenation spell by 5%.

Increases the effect of your Rejuvenation spell by 10%.

Increases the effect of your Rejuvenation spell by 15%.

Requires 15 points in Restoration Talents
−0/1+
SwiftmendRank 0/1

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Requires 15 points in Restoration Talents
−0/1+
Nature's SwiftnessRank 0/1

When activated, your next Nature spell becomes an instant cast spell.

Requires 20 points in Restoration TalentsRequires 5 points in Naturalist
−0/3+
Living SpiritRank 0/3

Increases your Spirit by 5%.

Increases your Spirit by 10%.

Increases your Spirit by 15%.

Requires 20 points in Restoration Talents
−0/2+
Improved TranquilityRank 0/2

Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Requires 20 points in Restoration Talents
−0/5+
Improved RegrowthRank 0/5

Increases the critical effect chance of your Regrowth spell by 10%.

Increases the critical effect chance of your Regrowth spell by 20%.

Increases the critical effect chance of your Regrowth spell by 30%.

Increases the critical effect chance of your Regrowth spell by 40%.

Increases the critical effect chance of your Regrowth spell by 50%.

Requires 25 points in Restoration TalentsRequires 3 points in Improved Rejuvenation
−0/1+
Wild GrowthRank 0/1

Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Requires 30 points in Restoration TalentsRequires 3 points in Living Spirit

Balance 0 / Feral Combat 1 / Restoration 0 ·

Hover or tap a talent for its text. A tier opens at every 5 points in the tree above it; an arrow marks a talent that needs another at full rank. Without JavaScript each click reloads the page; the address is always the build.