Mage talents in World of Warcraft Forever: three trees, Arcane, Fire and Frost; 51 points from level 10.

Arcane 0
Increases your damage with Wands by 13%.
Increases your damage with Wands by 25%.
Improves your chance to hit with Arcane spells by 1%.
Improves your chance to hit with Arcane spells by 2%.
Improves your chance to hit with Arcane spells by 3%.
Improves your chance to hit with Arcane spells by 4%.
Improves your chance to hit with Arcane spells by 5%.
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Requires 5 points in Arcane TalentsIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Requires 5 points in Arcane TalentsGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Requires 5 points in Arcane TalentsIncreases your Armor by an amount equal to 25% of your Intellect.
Increases your Armor by an amount equal to 50% of your Intellect.
Requires 5 points in Arcane TalentsIncreases the range of your Arcane spells by 3 yards.
Increases the range of your Arcane spells by 6 yards.
Requires 10 points in Arcane TalentsIncreases the critical strike chance of your Arcane spells by 2%.
Increases the critical strike chance of your Arcane spells by 4%.
Increases the critical strike chance of your Arcane spells by 6%.
Requires 10 points in Arcane TalentsBlasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Requires 10 points in Arcane TalentsDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Requires 15 points in Arcane TalentsYour Counterspell also Silences the target for 2 sec.
Your Counterspell also Silences the target for 4 sec.
Requires 15 points in Arcane TalentsAllows 17% of your Mana regeneration to continue while casting.
Allows 33% of your Mana regeneration to continue while casting.
Allows 50% of your Mana regeneration to continue while casting.
Requires 15 points in Arcane TalentsRequires 5 points in Arcane ConcentrationGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Requires 15 points in Arcane TalentsWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Requires 20 points in Arcane TalentsIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Requires 20 points in Arcane TalentsIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Requires 25 points in Arcane Talents
Fire 0
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Requires 5 points in Fire TalentsIncreases the range of your Fire spells by 3 yards.
Increases the range of your Fire spells by 6 yards.
Requires 5 points in Fire TalentsGives your Fire spells a 3% chance to stun the target for 2 sec.
Gives your Fire spells a 7% chance to stun the target for 2 sec.
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Requires 5 points in Fire TalentsGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Requires 10 points in Fire TalentsIncreases the critical strike chance of your Flamestrike spell by 5%.
Increases the critical strike chance of your Flamestrike spell by 10%.
Increases the critical strike chance of your Flamestrike spell by 15%.
Requires 10 points in Fire TalentsHurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
Requires 10 points in Fire TalentsYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Requires 15 points in Fire TalentsCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Requires 15 points in Fire TalentsNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Requires 15 points in Fire TalentsRequires 1 point in PyroblastYour Fire and Frost critical strikes will refund 10% of their base mana cost.
Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Requires 15 points in Fire TalentsIncreases the critical strike chance of your Fire spells by 2%.
Increases the critical strike chance of your Fire spells by 4%.
Increases the critical strike chance of your Fire spells by 6%.
Requires 20 points in Fire TalentsA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Requires 20 points in Fire TalentsIncreases the damage done by your Fire spells by 2%.
Increases the damage done by your Fire spells by 4%.
Increases the damage done by your Fire spells by 6%.
Increases the damage done by your Fire spells by 8%.
Increases the damage done by your Fire spells by 10%.
Requires 25 points in Fire TalentsWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Requires 30 points in Fire TalentsRequires 3 points in Critical Mass
Frost 7
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Reduces the casting time of your Frostbolt spell by 0.2 sec.
Reduces the casting time of your Frostbolt spell by 0.3 sec.
Reduces the casting time of your Frostbolt spell by 0.4 sec.
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Improves your chance to hit with Frost and Fire spells by 1%.
Improves your chance to hit with Frost and Fire spells by 2%.
Improves your chance to hit with Frost and Fire spells by 3%.
Improves your chance to hit with Frost and Fire spells by 4%.
Improves your chance to hit with Frost and Fire spells by 5%.
Increases the critical strike damage bonus of your Frost spells by 20%.
Increases the critical strike damage bonus of your Frost spells by 40%.
Increases the critical strike damage bonus of your Frost spells by 60%.
Increases the critical strike damage bonus of your Frost spells by 80%.
Increases the critical strike damage bonus of your Frost spells by 100%.
Requires 5 points in Frost TalentsIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Requires 5 points in Frost TalentsReduces the cooldown of your Frost Nova spell by 2 sec.
Reduces the cooldown of your Frost Nova spell by 4 sec.
Requires 5 points in Frost TalentsGives your Chill effects a 5% chance to Freeze the target for 5 sec.
Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Requires 5 points in Frost TalentsIncreases the damage done by your Frost spells by 2%.
Increases the damage done by your Frost spells by 4%.
Increases the damage done by your Frost spells by 6%.
Requires 10 points in Frost TalentsReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Requires 10 points in Frost TalentsDeals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Requires 10 points in Frost TalentsAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Requires 10 points in Frost TalentsIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Requires 15 points in Frost TalentsYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Requires 15 points in Frost TalentsIncreases the critical strike chance of all your spells against Frozen targets by 17%.
Increases the critical strike chance of all your spells against Frozen targets by 33%.
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Requires 15 points in Frost TalentsIncreases the damage dealt by your Cone of Cold spell by 12%.
Increases the damage dealt by your Cone of Cold spell by 23%.
Increases the damage dealt by your Cone of Cold spell by 35%.
Requires 20 points in Frost TalentsFinishes the remaining cooldown on all your other Frost spells.
Requires 20 points in Frost TalentsGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Requires 20 points in Frost TalentsRequires 1 point in Ice LanceGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Requires 25 points in Frost TalentsHover or tap a talent for its text. A tier opens at every 5 points in the tree above it; an arrow marks a talent that needs another at full rank. Without JavaScript each click reloads the page; the address is always the build.