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Priest Talent Calculator - WoW Forever (Classic)

Priest talents in World of Warcraft Forever: three trees, Discipline, Holy and Shadow Magic; 51 points from level 10.

Points: 6/51 · Required level: 15 · Reset

Discipline 3

−2/5+
Power in LightRank 2/5

Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire.

Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire.

Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire.

Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

−1/2+
Wand SpecializationRank 1/2

Increases your damage with Wands by 13%.

Increases your damage with Wands by 25%.

−0/5+
Twin DisciplinesRank 0/5

Increases the damage and healing of your instant cast spells by 1%.

Increases the damage and healing of your instant cast spells by 2%.

Increases the damage and healing of your instant cast spells by 3%.

Increases the damage and healing of your instant cast spells by 4%.

Increases the damage and healing of your instant cast spells by 5%.

−0/3+
Silent ResolveRank 0/3

Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.

Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Requires 5 points in Discipline Talents
−0/3+
Holy PrecisionRank 0/3

Improves your chance to hit with Holy spells by 6%.

Improves your chance to hit with Holy spells by 12%.

Improves your chance to hit with Holy spells by 18%.

Requires 5 points in Discipline Talents
−0/3+
Improved Power Word: ShieldRank 0/3

Increases the damage absorbed by your Power Word: Shield by 7%.

Increases the damage absorbed by your Power Word: Shield by 14%.

Increases the damage absorbed by your Power Word: Shield by 20%.

Requires 5 points in Discipline Talents
−0/2+
MartyrdomRank 0/2

Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Requires 5 points in Discipline Talents
−0/3+
Mental AgilityRank 0/3

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Requires 10 points in Discipline Talents
−0/1+
Inner FocusRank 0/1

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Requires 10 points in Discipline Talents
−0/3+
MeditationRank 0/3

Allows 17% of your Mana regeneration to continue while casting.

Allows 33% of your Mana regeneration to continue while casting.

Allows 50% of your Mana regeneration to continue while casting.

Requires 10 points in Discipline Talents
−0/3+
Improved Inner FireRank 0/3

Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.

Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Requires 15 points in Discipline Talents
−0/5+
Mental StrengthRank 0/5

Increases your total Intellect by 3%.

Increases your total Intellect by 6%.

Increases your total Intellect by 9%.

Increases your total Intellect by 12%.

Increases your total Intellect by 15%.

Requires 15 points in Discipline Talents
−0/1+
Soul WardingRank 0/1

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Requires 15 points in Discipline TalentsRequires 3 points in Improved Power Word: Shield
−0/2+
Improved Mana BurnRank 0/2

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Reduces the casting time of your Mana Burn spell by 1 sec.

Requires 15 points in Discipline Talents
−0/1+
PenanceRank 0/1

Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

Requires 20 points in Discipline Talents
−0/5+
Renewed HopeRank 0/5

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Requires 20 points in Discipline TalentsRequires 1 point in Soul Warding
−0/3+
Divine AegisRank 0/3

Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

Your critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.

Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

Requires 25 points in Discipline Talents
−0/1+
Power InfusionRank 0/1

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Requires 30 points in Discipline TalentsRequires 1 point in Penance

Holy 3

−3/3+
Twilight FocusRank 3/3

Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

Gives you a 47% chance to avoid interruption caused by damage while casting any spell.

Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

−0/3+
Improved RenewRank 0/3

Increases the amount healed by your Renew spell by 5%.

Increases the amount healed by your Renew spell by 10%.

Increases the amount healed by your Renew spell by 15%.

−0/5+
Holy SpecializationRank 0/5

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 5%.

−0/5+
Spell WardingRank 0/5

Reduces all spell damage taken by 2%.

Reduces all spell damage taken by 4%.

Reduces all spell damage taken by 6%.

Reduces all spell damage taken by 8%.

Reduces all spell damage taken by 10%.

Requires 5 points in Holy Talents
−0/5+
Divine FuryRank 0/5

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Requires 5 points in Holy Talents
−0/1+
Holy NovaRank 0/1

Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.

Requires 10 points in Holy Talents
−0/3+
Blessed RecoveryRank 0/3

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Requires 10 points in Holy Talents
−0/3+
InspirationRank 0/3

Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.

Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Requires 10 points in Holy Talents
−0/2+
Holy ReachRank 0/2

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Requires 15 points in Holy Talents
−0/3+
Improved HealingRank 0/3

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Requires 15 points in Holy Talents
−0/2+
Searing LightRank 0/2

Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Requires 15 points in Holy TalentsRequires 5 points in Divine Fury
−0/1+
Binding HealRank 0/1

Heals a friendly target and the caster for 223 to 271. Low threat.

Requires 15 points in Holy Talents
−0/2+
Litany of LightRank 0/2

When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Requires 20 points in Holy Talents
−0/1+
Spirit of RedemptionRank 0/1

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Requires 20 points in Holy Talents
−0/5+
Spiritual GuidanceRank 0/5

Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.

Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.

Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.

Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Requires 20 points in Holy Talents
−0/3+
Spiritual HealingRank 0/3

Increases the amount healed by your spells by 3%.

Increases the amount healed by your spells by 7%.

Increases the amount healed by your spells by 10%.

Requires 25 points in Holy Talents
−0/1+
Prayer of MendingRank 0/1

When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Requires 30 points in Holy TalentsRequires 1 point in Spirit of Redemption

Shadow Magic 0

−0/5+
Shadow FocusRank 0/5

Improves your chance to hit with Shadow spells by 1%.

Improves your chance to hit with Shadow spells by 2%.

Improves your chance to hit with Shadow spells by 3%.

Improves your chance to hit with Shadow spells by 4%.

Improves your chance to hit with Shadow spells by 5%.

−0/5+
BlackoutRank 0/5

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

−0/5+
Spirit TapRank 0/5

Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

−0/3+
Shadow AffinityRank 0/3

Reduces the threat generated by your Shadow spells by 10%.

Reduces the threat generated by your Shadow spells by 20%.

Reduces the threat generated by your Shadow spells by 30%.

Requires 5 points in Shadow Magic Talents
−0/2+
Improved Shadow Word: PainRank 0/2

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Requires 5 points in Shadow Magic Talents
−0/2+
Shadow ReachRank 0/2

Increases the range of your offensive Shadow spells by 10%.

Increases the range of your offensive Shadow spells by 20%.

Requires 5 points in Shadow Magic Talents
−0/5+
Improved Mind BlastRank 0/5

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Reduces the cooldown of your Mind Blast spell by 1 sec.

Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Reduces the cooldown of your Mind Blast spell by 2 sec.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Requires 10 points in Shadow Magic Talents
−0/2+
Improved Psychic ScreamRank 0/2

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Requires 10 points in Shadow Magic TalentsRequires 5 points in Blackout
−0/1+
Mind FlayRank 0/1

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Requires 10 points in Shadow Magic Talents
−0/2+
Improved Mind FlayRank 0/2

Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

Requires 10 points in Shadow Magic TalentsRequires 1 point in Mind Flay
−0/2+
Improved FadeRank 0/2

Decreases the cooldown of your Fade ability by 3 sec.

Decreases the cooldown of your Fade ability by 6 sec.

Requires 15 points in Shadow Magic Talents
−0/1+
Vampiric EmbraceRank 0/1

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Requires 15 points in Shadow Magic Talents
−0/3+
Shadow WeavingRank 0/3

Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Requires 15 points in Shadow Magic Talents
−0/1+
SilenceRank 0/1

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Requires 20 points in Shadow Magic Talents
−0/2+
Devouring ContagionRank 0/2

Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.

Requires 20 points in Shadow Magic Talents
−0/2+
Early DemiseRank 0/2

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Requires 25 points in Shadow Magic Talents
−0/5+
DarknessRank 0/5

Increases your Shadow damage done by 2%.

Increases your Shadow damage done by 4%.

Increases your Shadow damage done by 6%.

Increases your Shadow damage done by 8%.

Increases your Shadow damage done by 10%.

Requires 25 points in Shadow Magic Talents
−0/1+
ShadowformRank 0/1

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Requires 30 points in Shadow Magic TalentsRequires 1 point in Vampiric Embrace

Discipline 3 / Holy 3 / Shadow Magic 0 ·

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