Where to Farm Master's Hat

The best place to farm Master's Hat is Silithus, where Stonelash Flayer (level 57-58) drops it at 0.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 461 sources are ranked below by drop chance.

Gold per kill: Stonelash Flayer is worth about 15s 70c a kill in item drops (prices from 5 Oct 2026). Gold farming spots, level 50-60

Best zones:

ZoneSourcesBest sourceLevelDrop%
Blasted Lands7Lord Kazzak63+4.1%
Duskwood1Emeriss63+1.9%
Feralas10Lethon63+1.9%
Ashenvale6Taerar63+1.9%
The Hinterlands6Ysondre63+1.9%
Western Plaguelands15Foreman Jerris62+1.1%
Winterspring24Lady Hederine61+1.1%
Silithus37Setis61+1.1%
Azshara1Azuregos63+1.0%
Zul'Gurub30Gahz'ranka63+1.0%
Onyxia's Lair2Onyxia63+1.0%
Unknown zone60Nefarian63+1.0%
Naxxramas33Plagued Ghoul61+0.0%
Blackwing Lair10Blackwing Technician60+0.0%
Dire Maul25Gordok Brute57-58+0.0%
The 15 zones with the best source; every source is listed below.

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  1. Lord Kazzak 35.6, 74.4
  2. Felguard Elite 59.5, 56.4
  3. Doomguard Commander 44.9, 73.3
  4. Manahound 40.0, 71.2
  5. Dreadlord 34.6, 64.2
  6. Teremus the Devourer 53.1, 39.6
  7. Deadwind Warlock 34.9, 25.5
7 sources in Blasted Lands, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Lord Kazzak(elite)63+Blasted Lands1Drop4.1%map
Emeriss(elite)63+Duskwood1Drop1.9%map
Lethon(elite)63+Feralas1Drop1.9%map
Taerar(elite)63+Ashenvale1Drop1.9%map
Ysondre(elite)63+The Hinterlands1Drop1.9%map
Foreman Jerris(rare)62+Western Plaguelands1Drop1.1%map
Lady Hederine(rare)61+Winterspring1Drop1.1%map
Setis(rare)61+Silithus1Drop1.1%map
The Husk(rare)62Western Plaguelands1Drop1.1%map
Azuregos(elite)63+Azshara1Drop1.0%map
Gahz'ranka(elite)63+Zul'Gurub1Drop1.0%map
Onyxia(elite)63+Onyxia's Lair1Drop1.0%map
Nefarian(elite)63+0Drop1.0%map
Plagued Ghoul(elite)61+Naxxramas150Drop0.0%map
Blackwing Technician(elite)60+Blackwing Lair72Drop0.0%map
Jademir Boughguard(elite)62+Feralas60Drop0.0%map
Jademir Oracle(elite)61+Feralas60Drop0.0%map
Jademir Tree Warder(elite)60+Feralas60Drop0.0%map
Zulian Panther(elite)60+Zul'Gurub53Drop0.0%map
Felguard Elite(elite)61+Blasted Lands51Drop0.0%map
Necropolis Acolyte(elite)62+Naxxramas48Drop0.0%map
Plagued Deathhound(elite)61+Naxxramas48Drop0.0%map
Gordok Brute(elite)57-58+Dire Maul47Drop0.0%map
Hive'Ashi Swarmer(elite)57-58+Silithus45Drop0.0%map
Verdantine Boughguard(elite)62+The Hinterlands44Drop0.0%map
Verdantine Oracle(elite)61+The Hinterlands44Drop0.0%map
Verdantine Tree Warder(elite)60+The Hinterlands44Drop0.0%map
Hive'Regal Slavemaker(elite)59-60+Silithus42Drop0.0%map
Zulian Crocolisk(elite)60+Zul'Gurub41Drop0.0%map
Hive'Regal Spitfire(elite)59-60+Silithus38Drop0.0%map
Cobalt Mageweaver(elite)57-58+Winterspring36Drop0.0%map
Blackhand Veteran(elite)59-60+Blackrock Spire35Drop0.0%map
Gurubashi Blood Drinker(elite)60+Zul'Gurub35Drop0.0%map
Razzashi Serpent(elite)60+Zul'Gurub35Drop0.0%map
Vekniss Guardian(elite)61+Ahn'Qiraj35Drop0.0%map
Diseased Ghoul(elite)58-59+Scholomance34Drop0.0%map
Hakkari Priest(elite)60+Zul'Gurub34Drop0.0%map
Hive'Regal Hive Lord(elite)59-61+Silithus34Drop0.0%map
Plague Ghoul(elite)57-58+Stratholme34Drop0.0%map
Gordok Mage-Lord(elite)57-58+Dire Maul33Drop0.0%map
Razzashi Raptor(elite)60+Zul'Gurub32Drop0.0%map
Gurubashi Axe Thrower(elite)60+Zul'Gurub31Drop0.0%map
Hive'Zara Wasp(elite)61+Ruins of Ahn'Qiraj31Drop0.0%map
Razzashi Venombrood(elite)60+Zul'Gurub31Drop0.0%map
Hive'Zora Hive Sister(elite)59-60+Silithus29Drop0.0%map
Hive'Zora Reaver(elite)59-60+Silithus29Drop0.0%map
Razzashi Adder(elite)60+Zul'Gurub29Drop0.0%map
Withered Mistress(elite)60+Zul'Gurub29Drop0.0%map
Flamescale Wyrmkin(elite)57-58+Burning Steppes27Drop0.0%map
Frostmaul Giant(elite)59-60+Winterspring27Drop0.0%map
461 found
Vanilla reference: from the 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (vanilla reference: from the 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.