Where to Farm Master's Hat

The best place to farm Master's Hat is Silithus, where Stonelash Flayer (level 57-58) drops it at 0.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 461 sources are ranked below by drop chance.

Gold per kill: Stonelash Flayer is worth about 14s 5c a kill in item drops (at Auction House prices). Gold farming spots, level 50-60

Best zones:

ZoneSourcesBest sourceLevelDrop%
Blasted Lands7Lord Kazzak63+4.1%
Duskwood1Emeriss63+1.9%
Ashenvale6Taerar63+1.9%
Feralas10Lethon63+1.9%
The Hinterlands6Ysondre63+1.9%
Silithus37Setis61+1.1%
Western Plaguelands15Foreman Jerris62+1.1%
Winterspring24Lady Hederine61+1.1%
Azshara1Azuregos63+1.0%
Zul'Gurub30Gahz'ranka63+1.0%
Onyxia's Lair2Onyxia63+1.0%
Unknown zone60Nefarian63+1.0%
Dire Maul25Gordok Brute57-58+0.0%
Blackwing Lair10Blackwing Technician60+0.0%
Naxxramas33Plagued Ghoul61+0.0%
The 15 zones with the best source; every source is listed below.

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  1. Lord Kazzak 35.6, 74.4
  2. Felguard Elite 59.5, 56.4
  3. Doomguard Commander 44.9, 73.3
  4. Manahound 40.0, 71.2
  5. Dreadlord 34.6, 64.2
  6. Teremus the Devourer 53.1, 39.6
  7. Deadwind Warlock 34.9, 25.5
7 sources in Blasted Lands, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Wailing Banshee(elite)58-59+Stratholme6Drop0.0%map
Scholomance Adept(elite)58-59+Scholomance18Drop0.0%map
Red Scalebane(elite)59-60+Wetlands8Drop0.0%map
Scholomance Neophyte(elite)57-58+Scholomance17Drop0.0%map
Scholomance Acolyte(elite)57-58+Scholomance15Drop0.0%map
Scholomance Necrolyte(elite)57-58+Scholomance10Drop0.0%map
Scholomance Necromancer(elite)58-59+Scholomance15Drop0.0%map
Splintered Skeleton(elite)59-60+Scholomance5Drop0.0%map
Scalebane Lieutenant(elite)60-61+Wetlands7Drop0.0%map
Risen Warrior(elite)59-61+Scholomance2Drop0.0%map
Risen Protector(elite)58-60+Scholomance4Drop0.0%map
Risen Construct(elite)58-61+Scholomance12Drop0.0%map
Risen Guard(elite)57-59+Scholomance12Drop0.0%map
Wyrmkin Firebrand(elite)61-62+Wetlands11Drop0.0%map
Risen Bonewarder(elite)58-59+Scholomance4Drop0.0%map
Diseased Ghoul(elite)58-59+Scholomance34Drop0.0%map
Ragged Ghoul(elite)58+0Drop0.0%map
Spectral Tutor(elite)58-60+Scholomance7Drop0.0%map
Spectral Researcher(elite)58-60+Scholomance7Drop0.0%map
Scalebane Royal Guard(elite)61-62+Wetlands17Drop0.0%map
Spectral Teacher(elite)58-61+Scholomance3Drop0.0%map
Scryer(elite)60+Winterspring1Drop0.0%map
Summoned Blackhand Dreadweaver(elite)59-60+0Drop0.0%map
Summoned Blackhand Veteran(elite)59-60+0Drop0.0%map
Rookery Hatcher(elite)58-59+0Drop0.0%map
Shy-Rotam(elite)60+0Drop0.0%map
High Chief Winterfall(elite)59+Winterspring1Drop0.0%map
Sian-Rotam(elite)60+0Drop0.0%map
Blackhand Dragon Handler(elite)59-60+0Drop0.0%map
Blackhand Thug(elite)60+Blackrock Spire2Drop0.0%map
Chromatic Elite Guard(elite)59-60+Blackrock Spire2Drop0.0%map
Zul'Brin Warpbranch(rare)59Eastern Plaguelands1Drop0.0%map
Ranger Lord Hawkspear(rare)60Eastern Plaguelands1Horde onlyDrop0.0%map
High General Abbendis(rare)59+Eastern Plaguelands1Drop0.0%map
Horgus the Ravager(elite)60+0Drop0.0%map
Winterax Berserker(elite)61-62+0Drop0.0%map
Fallen Hero(elite)58-60+0Drop0.0%map
Malor the Zealous(elite)60+Stratholme1Drop0.0%map
Crimson Monk(elite)58-60+Stratholme3Drop0.0%map
Scholomance Handler(elite)59-60+Scholomance5Drop0.0%map
Dark Shade(elite)58-59+0Drop0.0%map
Hakkari Shadowcaster(elite)61+Zul'Gurub4Drop0.0%map
Hakkari Shadow Hunter(elite)61+Zul'Gurub14Drop0.0%map
Hakkari Blood Priest(elite)61+Zul'Gurub7Drop0.0%map
Gurubashi Axe Thrower(elite)60+Zul'Gurub31Drop0.0%map
Gurubashi Headhunter(elite)60+Zul'Gurub9Drop0.0%map
Gurubashi Berserker(elite)62+Zul'Gurub18Drop0.0%map
Gurubashi Blood Drinker(elite)60+Zul'Gurub35Drop0.0%map
Gurubashi Champion(elite)61+Zul'Gurub25Drop0.0%map
Son of Hakkar(elite)60+Zul'Gurub20Drop0.0%map
461 found
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.