The best place to farm Native Bands is Darkshore, where Thistle Cub (level 9-10) drops it at 0.5%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 111 sources are ranked below by drop chance.
Gold per kill: Thistle Cub is worth about 76c a kill in item drops (at Auction House prices). Gold farming spots, level 10-20
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Mulgore | 21 | Sister Hatelash | 11+ | 1.5% |
| Teldrassil | 24 | Sethir the Ancient | 12 | 1.0% |
| Durotar | 27 | Makasgar | 12 | 0.6% |
| Darkshore | 19 | Thistle Cub | 9-10 | 0.5% |
| The Barrens | 16 | Savannah Huntress | 11-12 | 0.3% |
| Alterac Mountains | 1 | Hidden Strongbox | 0.3% | |
| Unknown zone | 1 | Lunaclaw | 12 | 0.3% |
| Felwood | 2 | Shade of Elura | 11 | 0.2% |

- Sister Hatelash 37.2, 22.6
- Kodo Bull 40.2, 68.8
- Ghost Howl 38.1, 25.0
- Mazzranache 49.1, 48.7
- Galak Outrunner 63.2, 61.1
- Windfury Matriarch 33.8, 33.9
- Venture Co. Supervisor 58.3, 47.7
- Kodo Matriarch 47.0, 45.8
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Southsea Brigand | 12-13 | The Barrens | 24 | Drop | 0.0% | map | |
| Elder Mottled Boar | 8-9 | Durotar | 133 | Drop | 0.0% | map | |
| Razormane Defender | 12-13 | The Barrens | 23 | Drop | 0.0% | map | |
| Kolkar Wrangler | 12-13 | The Barrens | 70 | Drop | 0.0% | map | |
| Razormane Battleguard | 9-10 | Durotar | 29 | Drop | 0.0% | map | |
| Deth'ryll Satyr | 12-13 | Darkshore | 6 | Drop | 0.0% | map | |
| Bloodfeather Rogue | 8-9 | Teldrassil | 36 | Drop | 0.0% | map | |
| Tide Crawler | 12-14 | Darkshore | 27 | Drop | 0.0% | map | |
| Blackwood Pathfinder | 12-13 | Darkshore | 12 | Drop | 0.0% | map | |
| Gnarlpine Augur | 8-9 | Teldrassil | 26 | Drop | 0.0% | map | |
| Wailing Highborne | 12-13 | Darkshore | 15 | Drop | 0.0% | map | |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.