Where to Farm Withered Staff

The best place to farm Withered Staff is Tirisfal Glades, where Rotting Ancestor (level 10-11) drops it at 0.5%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 222 sources are ranked below by drop chance.

Gold per kill: Rotting Ancestor is worth about 43c a kill in item drops (at Auction House prices). Gold farming spots, level 10-20

Best zones:

Export: CSV · JSON

  1. Battered Chest 76.4, 85.7
  2. Gruff Swiftbite 25.4, 89.8
  3. Narg the Taskmaster 40.9, 77.6
  4. Defias Thug 52.9, 47.8
  5. Murloc Forager 78.8, 45.0
  6. Defias Bandit 24.9, 58.5
  7. Young Wolf 46.7, 38.0
  8. Murloc Lurker 78.3, 57.7
8 sources in Elwynn Forest, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Ravaged Corpse(classic data)6-7Tirisfal Glades70Drop0.0%map
Hungering Dead(classic data)7-8Tirisfal Glades14Drop0.0%map
Shambling Horror(classic data)8-9Tirisfal Glades14Drop0.0%map
Bleeding Horror(classic data)9-10Tirisfal Glades13Drop0.0%map
Wailing Ancestor(classic data)9-10Tirisfal Glades16Drop0.0%map
Scarlet Warrior(classic data)6-7Tirisfal Glades35Drop0.0%map
Scarlet Missionary(classic data)7-8Tirisfal Glades28Drop0.0%map
Scarlet Zealot(classic data)8-9Tirisfal Glades54Drop0.0%map
Scarlet Friar(classic data)9-10Tirisfal Glades23Drop0.0%map
Vile Fin Puddlejumper(classic data)7-8Tirisfal Glades34Drop0.0%map
Vile Fin Minor Oracle(classic data)8-9Tirisfal Glades57Drop0.0%map
Vile Fin Muckdweller(classic data)9-10Tirisfal Glades60Drop0.0%map
Gregor Agamand(classic data)10Tirisfal Glades1Drop0.0%map
Nissa Agamand(classic data)10Tirisfal Glades1Drop0.0%map
Thurman Agamand(classic data)10Tirisfal Glades1Drop0.0%map
Devlin Agamand(classic data)9Tirisfal Glades1Drop0.0%map
Scarlet Bodyguard(classic data)8Tirisfal Glades2Drop0.0%map
Captain Perrine(classic data)9Tirisfal Glades1Drop0.0%map
Meven Korgal(classic data)5Tirisfal Glades1Drop0.0%map
Rot Hide Gnoll(classic data)6-7Tirisfal Glades17Drop0.0%map
Rot Hide Mongrel(classic data)7-8Tirisfal Glades21Drop0.0%map
Night Web Matriarch(classic data)5Tirisfal Glades1Drop0.0%map
Scarred Crag Boar(classic data)9-10Dun Morogh32Drop0.0%map
Rockjaw Raider(classic data)3-4Dun Morogh10Drop0.0%map
Maggot Eye(classic data)10Tirisfal Glades1Drop0.0%map
Rattlecage Skeleton(classic data)2-3Tirisfal Glades20Drop0.0%map
Stephen Bhartec(classic data)2-3Tirisfal Glades1Drop0.0%map
Daniel Ulfman(classic data)2-3Tirisfal Glades1Drop0.0%map
Karrel Grayves(classic data)2-3Tirisfal Glades1Drop0.0%map
Samuel Fipps(classic data)5Tirisfal Glades1Drop0.0%map
Tirisfal Farmer(classic data)6-7Tirisfal Glades9Drop0.0%map
Tirisfal Farmhand(classic data)5-6Tirisfal Glades8Drop0.0%map
Rot Hide Graverobber(classic data)6-7Tirisfal Glades25Drop0.0%map
Servant of Azora(classic data)8-9Elwynn Forest8Horde onlyDrop0.0%map
Dark Iron Ambusher(classic data)100Drop0.0%map
Young Thistle Boar(classic data)1-2Teldrassil24Drop0.0%map
Thistle Boar(classic data)2-3Teldrassil21Drop0.0%map
Webwood Spider(classic data)3-4Teldrassil44Drop0.0%map
Grell(classic data)2-3Teldrassil13Drop0.0%map
Grellkin(classic data)3-4Teldrassil31Drop0.0%map
Greenpaw(classic data)10Teldrassil1Drop0.0%map
Githyiss the Vile(classic data)5Teldrassil1Drop0.0%map
Rascal Sprite(classic data)5-6Teldrassil9Drop0.0%map
Shadow Sprite(classic data)5-6Teldrassil12Drop0.0%map
Dark Sprite(classic data)6-7Teldrassil8Drop0.0%map
Vicious Grell(classic data)7Teldrassil11Drop0.0%map
Gnarlpine Ursa(classic data)5-6Teldrassil10Drop0.0%map
Gnarlpine Gardener(classic data)5-6Teldrassil13Drop0.0%map
Gnarlpine Warrior(classic data)6-7Teldrassil37Drop0.0%map
Gnarlpine Shaman(classic data)7-8Teldrassil99Drop0.0%map
222 found
From 6 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

Export: CSV · JSON

Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.