The best place to farm Broken Boar Tusk is Elwynn Forest, where Longsnout (level 10-11) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 15 sources are ranked below by drop chance.
Gold per kill: Longsnout is worth about 1s 3c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 10-20
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| Elwynn Forest | 5 | Longsnout | 10-11 | 45.0% |
| Durotar | 3 | Corrupted Mottled Boar | 10-11 | 40.8% |
| Dun Morogh | 4 | Scarred Crag Boar | 9-10 | 34.0% |
| Westfall | 2 | Goretusk | 14-15 | 16.4% |
| Loch Modan | 1 | Mountain Boar | 10-11 | 13.2% |

- Longsnout 25.0, 86.7
- Porcine Entourage 69.7, 79.3
- Rockhide Boar 59.1, 74.8
- Princess 69.8, 79.7
- Stonetusk Boar 37.6, 89.6
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Longsnout | 10-11 | Elwynn Forest | 5 | Drop | 45.0% | map | |
| Corrupted Mottled Boar | 10-11 | Durotar | 2 | Drop | 40.8% | map | |
| Scarred Crag Boar | 9-10 | Dun Morogh | 32 | Drop | 34.0% | map | |
| Elder Mottled Boar | 8-9 | Durotar | 133 | Drop | 32.5% | map | |
| Porcine Entourage | 7 | Elwynn Forest | 2 | Drop | 31.8% | map | |
| Rockhide Boar | 8 | Elwynn Forest | 2 | Drop | 31.1% | map | |
| Princess | 9 | Elwynn Forest | 1 | Drop | 30.5% | map | |
| Stonetusk Boar | 5-6 | Elwynn Forest | 5 | Drop | 27.3% | map | |
| Elder Crag Boar | 7-8 | Dun Morogh | 87 | Drop | 26.1% | map | |
| Crag Boar | 5-6 | Dun Morogh | 73 | Drop | 22.7% | map | |
| Large Crag Boar | 6-7 | Dun Morogh | 42 | Drop | 21.9% | map | |
| Dire Mottled Boar | 6-7 | Durotar | 114 | Drop | 17.8% | map | |
| Goretusk | 14-15 | Westfall | 54 | Drop | 16.4% | map | |
| Young Goretusk | 12-13 | Westfall | 46 | Drop | 14.2% | map | |
| Mountain Boar | 10-11 | Loch Modan | 26 | Drop | 13.2% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.