Where to Farm Forest Mushroom Cap

The best place to farm Forest Mushroom Cap is Tirisfal Glades, where Mindless Zombie (level 1) drops it at 13.3%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 143 sources are ranked below by drop chance.

Gold per kill: Mindless Zombie is worth about 10c a kill in item drops (prices from 10 Oct 2026).

Best zones:

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  1. Gregor Agamand 46.7, 29.3
  2. Thurman Agamand 43.4, 31.9
  3. Food Crate 43.6, 32.3
  4. Food Crate 51.1, 67.8
  5. Rot Hide Mongrel 58.6, 32.0
  6. Rot Hide Gnoll 58.9, 43.2
  7. Darkeye Bonecaster 48.8, 34.2
  8. Devlin Agamand 47.3, 40.8
8 sources in Tirisfal Glades, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Deviate Lasher(classic data)19-20Wailing Caverns52Drop75.3%map
Gregor Agamand(classic data)10Tirisfal Glades1Pickpocket60.0%map
Thurman Agamand(classic data)10Tirisfal Glades1Pickpocket30.0%map
Food Crate(classic data)Durotar208Contains16.7%map
Food Crate(classic data)Tirisfal Glades25Contains16.7%map
Food Crate(classic data)Tirisfal Glades18Contains16.7%map
Rot Hide Mongrel(classic data)7-8Tirisfal Glades21Pickpocket16.2%map
Rot Hide Gnoll(classic data)6-7Tirisfal Glades17Pickpocket15.0%map
Darkeye Bonecaster(classic data)7-8Tirisfal Glades57Pickpocket14.6%map
Devlin Agamand(classic data)9Tirisfal Glades1Pickpocket14.3%map
Mindless Zombie(classic data)1Tirisfal Glades28Pickpocket13.6%map
Mindless Zombie(classic data)1Tirisfal Glades28Drop13.3%map
Rattlecage Skeleton(classic data)2-3Tirisfal Glades20Drop13.2%map
Wretched Zombie(classic data)1-2Tirisfal Glades35Drop13.2%map
Stephen Bhartec(classic data)2-3Tirisfal Glades1Drop12.1%map
Bleeding Horror(classic data)9-10Tirisfal Glades13Pickpocket11.4%map
Samuel Fipps(classic data)5Tirisfal Glades1Drop11.4%map
Hungering Dead(classic data)7-8Tirisfal Glades14Pickpocket11.1%map
Daniel Ulfman(classic data)2-3Tirisfal Glades1Drop10.7%map
Karrel Grayves(classic data)2-3Tirisfal Glades1Drop9.9%map
Rattlecage Soldier(classic data)6-7Tirisfal Glades21Pickpocket9.6%map
Rotting Dead(classic data)5-6Tirisfal Glades70Pickpocket9.5%map
Stephen Bhartec(classic data)2-3Tirisfal Glades1Pickpocket9.1%map
Oakenscowl(elite) (classic data)9+Teldrassil1Drop8.8%map
Captain Dargol(classic data)13Tirisfal Glades1Drop8.7%map
Daniel Ulfman(classic data)2-3Tirisfal Glades1Pickpocket8.7%map
Lost Soul(rare) (classic data)6-7Tirisfal Glades1Drop8.4%map
Food Crate(classic data)Silverpine Forest16Contains8.3%map
Ravaged Corpse(classic data)6-7Tirisfal Glades70Pickpocket8.2%map
Wretched Zombie(classic data)1-2Tirisfal Glades35Pickpocket8.2%map
Wailing Ancestor(classic data)9-10Tirisfal Glades16Drop8.0%map
Rot Hide Graverobber(classic data)6-7Tirisfal Glades25Pickpocket8.0%map
Maggot Eye(classic data)10Tirisfal Glades1Drop8.0%map
Ravaged Corpse(classic data)6-7Tirisfal Glades70Drop7.9%map
Bleeding Horror(classic data)9-10Tirisfal Glades13Drop7.9%map
Rotting Dead(classic data)5-6Tirisfal Glades70Drop7.8%map
Timberling Trampler(classic data)8-9Teldrassil12Drop7.8%map
Wandering Spirit(classic data)10-11Tirisfal Glades12Drop7.8%map
Rot Hide Graverobber(classic data)6-7Tirisfal Glades25Drop7.7%map
Rattlecage Soldier(classic data)6-7Tirisfal Glades21Drop7.6%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Drop7.5%map
Rotting Ancestor(classic data)10-11Tirisfal Glades23Drop7.3%map
Darkeye Bonecaster(classic data)7-8Tirisfal Glades57Drop7.3%map
Timberling(classic data)5-6Teldrassil33Drop7.3%map
Hungering Dead(classic data)7-8Tirisfal Glades14Drop7.1%map
Shambling Horror(classic data)8-9Tirisfal Glades14Pickpocket7.1%map
Gregor Agamand(classic data)10Tirisfal Glades1Drop7.1%map
Timberling Mire Beast(classic data)9-10Teldrassil9Drop7.1%map
Rot Hide Gnoll(classic data)6-7Tirisfal Glades17Drop7.0%map
Tormented Spirit(rare) (classic data)8-9Tirisfal Glades1Drop7.0%map
162 found
From 3 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.