Where to Farm Forest Mushroom Cap

The best place to farm Forest Mushroom Cap is Tirisfal Glades, where Mindless Zombie (level 1) drops it at 13.3%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 143 sources are ranked below by drop chance.

Gold per kill: Mindless Zombie is worth about 7c a kill in item drops (at Auction House prices).

Best zones:

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  1. Gregor Agamand 46.7, 29.3
  2. Thurman Agamand 43.4, 31.9
  3. Food Crate 43.6, 32.3
  4. Food Crate 51.1, 67.8
  5. Rot Hide Mongrel 58.6, 32.0
  6. Rot Hide Gnoll 58.9, 43.2
  7. Darkeye Bonecaster 48.8, 34.2
  8. Devlin Agamand 47.3, 40.8
8 sources in Tirisfal Glades, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Rot Hide Mongrel(classic data)7-8Tirisfal Glades21Drop6.9%map
Elder Timberling(classic data)10-11Teldrassil9Drop6.8%map
Shambling Horror(classic data)8-9Tirisfal Glades14Drop6.6%map
Timberling Bark Ripper(classic data)7-8Teldrassil12Drop6.6%map
Nissa Agamand(classic data)10Tirisfal Glades1Drop6.1%map
Thurman Agamand(classic data)10Tirisfal Glades1Drop5.9%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Pickpocket5.9%map
Food Crate(classic data)The Barrens303Contains5.9%map
Battered Chest(classic data)Westfall120Contains5.6%map
Blackmoss the Fetid(rare) (classic data)13Teldrassil1Drop5.5%map
Wailing Ancestor(classic data)9-10Tirisfal Glades16Pickpocket5.0%map
Rattlecage Skeleton(classic data)2-3Tirisfal Glades20Pickpocket4.9%map
Fellicent's Shade(rare) (classic data)12Tirisfal Glades1Drop4.7%map
Delmanis the Hated(classic data)17Darkshore1Drop2.6%map
Narg the Taskmaster(rare) (classic data)10Elwynn Forest1Drop0.4%map
Snagglespear(rare) (classic data)9Mulgore1Drop0.3%map
Ruklar the Trapper(classic data)8Elwynn Forest1Drop0.1%map
Erlan Drudgemoor(classic data)8Elwynn Forest1Drop0.1%map
Threggil(rare) (classic data)6Teldrassil1Drop0.1%map
Bloodfeather Matriarch(classic data)11Teldrassil28Drop0.1%map
Fizzle Darkstorm(classic data)12Durotar1Drop0.1%map
Geolord Mottle(rare) (classic data)9Durotar3Drop0.1%map
Fury Shelda(rare) (classic data)8Teldrassil1Drop0.1%map
Gazz'uz(classic data)14Durotar4Drop0.1%map
Defias Bodyguard(classic data)100Drop0.1%map
Dustwind Storm Witch(classic data)10-11Durotar18Drop0.1%map
Morgan the Collector(classic data)10Elwynn Forest1Drop0.1%map
Defias Dockmaster(classic data)10Elwynn Forest1Drop0.1%map
Enforcer Emilgund(rare) (classic data)11Mulgore1Drop0.1%map
Frostmane Shadowcaster(classic data)9-10Dun Morogh10Drop0.0%map
Vicious Grell(classic data)7Teldrassil11Drop0.0%map
Bloodfeather Wind Witch(classic data)9-10Teldrassil28Drop0.0%map
Palemane Tanner(classic data)5-6Mulgore25Drop0.0%map
Windfury Harpy(classic data)7-8Mulgore27Drop0.0%map
Venture Co. Taskmaster(classic data)7-8Mulgore7Drop0.0%map
Bael'dun Appraiser(classic data)8-9Mulgore13Horde onlyDrop0.0%map
Kolkar Outrunner(classic data)7-8Durotar7Drop0.0%map
Thuros Lightfingers(rare) (classic data)11Elwynn Forest4Drop0.0%map
Defias Dockworker(classic data)8-9Elwynn Forest3Drop0.0%map
Surena Caledon(classic data)9Elwynn Forest1Drop0.0%map
Felweaver Scornn(rare) (classic data)11+Durotar3Drop0.0%map
Rockjaw Skullthumper(classic data)8-9Dun Morogh58Drop0.0%map
Rockjaw Ambusher(classic data)9-10Dun Morogh18Drop0.0%map
Rockjaw Bonesnapper(classic data)9-10Dun Morogh48Drop0.0%map
Frostmane Snowstrider(classic data)8-9Dun Morogh17Drop0.0%map
Frostmane Hideskinner(classic data)9-10Dun Morogh11Drop0.0%map
Frostmane Headhunter(classic data)8-9Dun Morogh19Drop0.0%map
Wendigo(classic data)6-7Dun Morogh44Drop0.0%map
Ice Claw Bear(classic data)7-8Dun Morogh48Drop0.0%map
Leper Gnome(classic data)8-10Dun Morogh41Drop0.0%map
162 found
From 3 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.