The best place to farm Fine Loose Hair is The Barrens, where Barrens Giraffe (level 15-16) drops it at 24.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 12 sources are ranked below by drop chance.
Gold per kill: Barrens Giraffe is worth about 2s 13c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 10-20
Best zones:
| Zone | Sources | Best source | Level | Drop% |
|---|---|---|---|---|
| The Barrens | 6 | Barrens Giraffe | 15-16 | 24.0% |
| Azshara | 3 | Mosshoof Stag | 49-50 | 17.2% |
| Unknown zone | 1 | Blizzard Elemental | 50-51+ | 12.8% |
| Ashenvale | 1 | Elder Shadowhorn Stag | 26-27 | 7.0% |
| Searing Gorge | 1 | Shleipnarr | 47 | 5.3% |

- Barrens Giraffe 56.4, 39.9
- Swiftmane 61.1, 33.3
- Wandering Barrens Giraffe 45.2, 56.7
- Zhevra Courser 46.9, 64.6
- Zhevra Charger 60.3, 32.4
- Zhevra Runner 49.0, 37.4
All sources, by drop chance:
| Source | Level | Zone | Spawns | Side | How | Drop% | Map |
|---|---|---|---|---|---|---|---|
| Barrens Giraffe | 15-16 | The Barrens | 75 | Drop | 24.0% | map | |
| Swiftmane(rare) | 21+ | The Barrens | 1 | Drop | 22.4% | map | |
| Wandering Barrens Giraffe | 18-19 | The Barrens | 41 | Drop | 20.8% | map | |
| Mosshoof Stag | 49-50 | Azshara | 5 | Drop | 17.2% | map | |
| Zhevra Courser | 20-21 | The Barrens | 33 | Drop | 17.2% | map | |
| Mosshoof Runner | 45-47 | Azshara | 29 | Drop | 16.3% | map | |
| Zhevra Charger | 17-18 | The Barrens | 58 | Drop | 16.2% | map | |
| Mosshoof Courser | 52-53 | Azshara | 122 | Drop | 15.3% | map | |
| Zhevra Runner | 13-14 | The Barrens | 148 | Drop | 14.2% | map | |
| Blizzard Elemental(elite) | 50-51+ | 0 | Drop | 12.8% | map | ||
| Elder Shadowhorn Stag | 26-27 | Ashenvale | 78 | Drop | 7.0% | map | |
| Shleipnarr(rare) | 47 | Searing Gorge | 1 | Drop | 5.3% | map |
Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.