Where to Farm Shed Lizard Skin

The best place to farm Shed Lizard Skin is Stonetalon Mountains, where Raging Cliff Stormer (level 18-19) drops it at 36.1%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 25 sources are ranked below by drop chance.

Gold per kill: Raging Cliff Stormer is worth about 2s 6c a kill in item drops (prices from 14 Oct 2026). Gold farming spots, level 10-20

Best zones:

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  1. Raging Cliff Stormer 48.4, 36.6
  2. Cliff Stormer 73.1, 88.2
2 sources in Stonetalon Mountains, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Skum(elite)21+Wailing Caverns1Drop50.0%map
Raging Cliff Stormer18-19Stonetalon Mountains29Drop36.1%map
Stormsnout18-19The Barrens70Drop33.6%map
Cliff Stormer15-17Stonetalon Mountains17Drop30.3%map
Raging Thunder Lizard33-34Desolace77Drop28.1%map
Thunderhead20-21The Barrens51Drop27.6%map
Elder Thunder Lizard37-38Desolace40Drop26.8%map
Thunderstomp Stegodon(elite)54-55+Un'Goro Crater2Drop26.1%map
Subterranean Diemetradon(elite)46-48+Maraudon31Drop24.4%map
Stegodon(elite)52-53+Un'Goro Crater13Drop24.3%map
Plated Stegodon(elite)52-54+Un'Goro Crater7Drop23.4%map
Spiked Stegodon(elite)53-54+Un'Goro Crater3Drop23.1%map
Pterrordax50-52Un'Goro Crater26Drop21.5%map
Frenzied Pterrordax52-54Un'Goro Crater60Drop21.0%map
Elder Diemetradon54-55Un'Goro Crater54Drop20.5%map
Fledgling Pterrordax48-50Un'Goro Crater17Drop20.2%map
Diemetradon51-52Un'Goro Crater51Drop19.7%map
Young Diemetradon49-50Un'Goro Crater10Drop19.2%map
Burrowing Thundersnout50-520Drop18.8%map
Margol the Rager(elite)48+Searing Gorge1Drop18.1%map
Incendosaur47-49Searing Gorge13Drop14.8%map
Stormhide22-23The Barrens41Drop13.9%map
Owatanka24The Barrens4Drop10.1%map
Thunderstomp(rare)24The Barrens1Drop9.5%map
Gruff(rare)57+Un'Goro Crater1Drop4.4%map
Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.