Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Tunnel Rat Kobold(classic data)11-12Loch Modan25Drop0.1%map
Fen Lord(classic data)25-26Wetlands3Drop0.1%map
Rockjaw Backbreaker(classic data)11-12Dun Morogh6Drop0.1%map
Stonesplinter Shaman(classic data)15-16Loch Modan40Drop0.1%map
Captain Vachon(classic data)11Tirisfal Glades1Drop0.1%map
Captain Melrache(classic data)12Tirisfal Glades1Drop0.1%map
Greymist Warrior(classic data)15-16Darkshore21Drop0.1%map
Lost Barrens Kodo(classic data)14-15The Barrens27Drop0.1%map
Kolkar Marauder(classic data)15-16The Barrens14Drop0.1%map
Kreenig Snarlsnout(classic data)15The Barrens1Drop0.1%map
Defias Digger(classic data)15-16Westfall40Drop0.1%map
Riverpaw Scout(classic data)12-13Westfall48Drop0.1%map
Riverpaw Overseer(classic data)19-20Westfall2Drop0.1%map
Ravenclaw Raider(classic data)12-13Silverpine Forest11Drop0.1%map
Mountain Buzzard(classic data)15-16Loch Modan25Drop0.1%map
Murloc Warrior(classic data)15-16Westfall65Drop0.1%map
Dalaran Apprentice(classic data)13-14Silverpine Forest35Horde onlyDrop0.1%map
Ravenclaw Champion(classic data)14-15Silverpine Forest8Drop0.1%map
Nightlash(classic data)140Drop0.1%map
Barrens Giraffe(classic data)15-16The Barrens75Drop0.1%map
Kolkar Wrangler(classic data)12-13The Barrens70Drop0.1%map
Witchwing Roguefeather(classic data)15-16The Barrens20Drop0.1%map
Venture Co. Mercenary(classic data)15-16The Barrens15Drop0.1%map
Theramore Marine(classic data)15-16The Barrens66Horde onlyDrop0.1%map
Hecklefang Hyena(classic data)15-16The Barrens108Drop0.1%map
Redridge Mongrel(classic data)15-16Redridge Mountains21Drop0.1%map
Tazan(classic data)13The Barrens1Drop0.1%map
Ivar the Foul(classic data)13Silverpine Forest1Drop0.1%map
Sethir the Ancient(classic data)12Teldrassil1Drop0.1%map
Stonesplinter Bonesnapper(classic data)15-16Loch Modan40Drop0.1%map
Grimtotem Brute(classic data)15-16Stonetalon Mountains41Drop0.1%map
Grimtotem Sorcerer(classic data)15-16Stonetalon Mountains41Drop0.1%map
Loch Frenzy(classic data)12-13Loch Modan26Drop0.1%map
Arra'chea(classic data)11Mulgore1Drop0.1%map
Corrupted Dreadmaw Crocolisk(classic data)11-12Durotar2Drop0.1%map
Oasis Snapjaw(classic data)15-16The Barrens37Drop0.1%map
Cliff Stormer(classic data)15-17Stonetalon Mountains17Drop0.1%map
Stonearm(rare) (classic data)15The Barrens1Drop0.1%map
Captain Beld(classic data)11Dun Morogh1Drop0.1%map
Caverndeep Burrower(elite) (classic data)25-27+Gnomeregan22Drop0.1%map
Warbringer Construct(elite) (classic data)53-54+Blackrock Depths12Drop0.1%map
Dark Guard(elite) (classic data)53-54+0Drop0.1%map
Gorefang(rare) (classic data)13Silverpine Forest1Drop0.1%map
Death Flayer(rare) (classic data)11Durotar1Drop0.1%map
Dalaran Mage(classic data)15-16Silverpine Forest21Horde onlyDrop0.1%map
Ol' Sooty(elite) (classic data)20+Loch Modan1Drop0.1%map
Riverpaw Brute(classic data)15-16Westfall26Drop0.1%map
Lake Skulker(classic data)15-16Silverpine Forest12Drop0.1%map
Stormscale Wave Rider(classic data)15-16Darkshore17Drop0.1%map
Dead-Tooth Jack(classic data)11Elwynn Forest1Drop0.1%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.