Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Ursal the Mauler(classic data)12Teldrassil1Drop0.2%map
Councilman Smithers(elite) (classic data)12+0Drop0.2%map
Councilman Thatcher(elite) (classic data)13+0Drop0.2%map
Thistle Bear(classic data)11-12Darkshore82Drop0.2%map
Rabid Thistle Bear(classic data)13-14Darkshore101Drop0.2%map
Writhing Highborne(classic data)11-12Darkshore21Drop0.2%map
Wailing Highborne(classic data)12-13Darkshore15Drop0.2%map
Deth'ryll Satyr(classic data)12-13Darkshore6Drop0.2%map
Zhevra Runner(classic data)13-14The Barrens148Drop0.2%map
Greater Plainstrider(classic data)11-12The Barrens93Drop0.2%map
Sunscale Screecher(classic data)13-15The Barrens169Drop0.2%map
Southsea Brigand(classic data)12-13The Barrens24Drop0.2%map
Kolkar Bloodcharger(classic data)14-15The Barrens18Drop0.2%map
Kolkar Packhound(classic data)13The Barrens13Drop0.2%map
Murloc Minor Oracle(classic data)13-14Westfall50Drop0.2%map
Murloc Raider(classic data)11-12Westfall28Drop0.2%map
Dishu(rare) (classic data)13The Barrens1Drop0.2%map
Defias Smuggler(classic data)11-12Westfall73Drop0.2%map
Hidden Strongbox(classic data)Alterac Mountains17Contains0.2%map
Duskstalker(rare) (classic data)9Teldrassil1Drop0.2%map
Councilman Hartin(elite) (classic data)13+0Drop0.2%map
Tunnel Rat Forager(classic data)11-12Loch Modan25Drop0.2%map
Elder Black Bear(classic data)11-12Loch Modan24Drop0.2%map
Grizzled Black Bear(classic data)13-14Loch Modan24Drop0.2%map
Riverpaw Mongrel(classic data)13-14Westfall67Drop0.2%map
Rot Hide Mystic(classic data)12-13Silverpine Forest8Drop0.2%map
Moonrage Darksoul(classic data)13-14Silverpine Forest25Drop0.2%map
Giant Grizzled Bear(classic data)12-13Silverpine Forest45Drop0.2%map
Ravenclaw Servant(classic data)13-14Silverpine Forest9Drop0.2%map
Blackwood Windtalker(classic data)13-14Darkshore14Drop0.2%map
Supervisor Fizsprocket(classic data)12The Barrens1Drop0.2%map
Savannah Patriarch(classic data)15-16The Barrens7Drop0.2%map
Savannah Highmane(classic data)12-13The Barrens6Drop0.2%map
Fleeting Plainstrider(classic data)12-13The Barrens145Drop0.2%map
Sunscale Lashtail(classic data)11-13The Barrens9Drop0.2%map
Kolkar Pack Runner(classic data)14-15The Barrens12Drop0.2%map
Venture Co. Drudger(classic data)14-15The Barrens51Drop0.2%map
Venture Co. Peon(classic data)13-14The Barrens15Drop0.2%map
Burning Blade Acolyte(classic data)11-12The Barrens19Drop0.2%map
Savannah Prowler(classic data)14-15The Barrens103Drop0.2%map
Deepmoss Hatchling(classic data)140Drop0.2%map
Young Goretusk(classic data)12-13Westfall46Drop0.2%map
Defias Pathstalker(classic data)15-16Westfall11Drop0.1%map
Greymist Coastrunner(classic data)12-13Darkshore46Drop0.1%map
Foreststrider Fledgling(classic data)11-13Darkshore98Drop0.1%map
Foreststrider(classic data)14-16Darkshore48Drop0.1%map
Tarantula(classic data)15-16Redridge Mountains22Drop0.1%map
Thuros Lightfingers(rare) (classic data)11Elwynn Forest4Drop0.1%map
Muck Frenzy(classic data)14-15The Barrens5Drop0.1%map
Kolkar Stormseer(classic data)15-160Drop0.1%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.