Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Kodo Matriarch(classic data)11-12Mulgore8Drop0.2%map
Razormane Hunter(classic data)11-12The Barrens9Drop0.2%map
Kolkar Stormer(classic data)13-14The Barrens54Drop0.2%map
Defias Looter(classic data)13-14Westfall84Drop0.2%map
Moonkin(classic data)12-13Darkshore26Drop0.2%map
Young Moonkin(classic data)11-12Darkshore12Drop0.2%map
Fleshripper(classic data)13-14Westfall49Drop0.2%map
Harvest Watcher(classic data)14-15Westfall35Drop0.2%map
Stonesplinter Trogg(classic data)11-12Loch Modan71Drop0.2%map
Stonesplinter Scout(classic data)11-12Loch Modan71Drop0.2%map
Stonesplinter Skullthumper(classic data)13-14Loch Modan78Drop0.2%map
Cliff Lurker(classic data)13-14Loch Modan16Drop0.2%map
Grimtotem Mercenary(classic data)14-15Stonetalon Mountains50Drop0.2%map
Murloc Coastrunner(classic data)12-13Westfall43Drop0.2%map
Rot Hide Gladerunner(classic data)11-12Silverpine Forest11Drop0.2%map
Mist Creeper(classic data)13-14Silverpine Forest20Drop0.2%map
Ravenclaw Slave(classic data)11-12Silverpine Forest26Drop0.2%map
Bloodfeather Matriarch(classic data)11Teldrassil28Drop0.2%map
Moonstalker(classic data)14-15Darkshore50Drop0.2%map
Dark Iron Raider(classic data)140Drop0.2%map
Darkshore Thresher(classic data)12-14Felwood51Drop0.2%map
Wild Grell(classic data)11-12Darkshore23Drop0.2%map
Greymist Seer(classic data)13-14Darkshore44Drop0.2%map
Gazz'uz(classic data)14Durotar4Drop0.2%map
Witchwing Harpy(classic data)14-15The Barrens27Drop0.2%map
Southsea Cutthroat(classic data)14-15The Barrens22Drop0.2%map
Harvest Golem(classic data)11-12Westfall28Drop0.2%map
Riverpaw Herbalist(classic data)14-15Westfall49Drop0.2%map
Defias Trapper(classic data)12-13Westfall83Drop0.2%map
Murloc Netter(classic data)14-15Westfall52Drop0.2%map
Defias Messenger(classic data)14-15Westfall1Drop0.2%map
Defias Pillager(classic data)14-15Westfall84Drop0.2%map
Lake Frenzy(classic data)15-16Silverpine Forest30Drop0.2%map
Holdout Technician(elite) (classic data)29-30+Gnomeregan3Horde onlyDrop0.2%map
Gamon(classic data)12Durotar1Drop0.2%map
Redridge Thrasher(classic data)14-15Redridge Mountains16Drop0.2%map
Coyote Packleader(classic data)11-12Westfall22Drop0.2%map
Raging Moonkin(classic data)12-14Darkshore22Drop0.2%map
Riverpaw Gnoll(classic data)11-12Westfall33Drop0.2%map
Tunnel Rat Surveyor(classic data)14Loch Modan2Drop0.2%map
Mangy Mountain Boar(classic data)14-15Loch Modan32Drop0.2%map
Grimtotem Ruffian(classic data)14-15Stonetalon Mountains50Drop0.2%map
Goretusk(classic data)14-15Westfall54Drop0.2%map
Loch Crocolisk(classic data)14-15Loch Modan27Drop0.2%map
Mottled Worg(classic data)11-12Silverpine Forest40Drop0.2%map
Vile Fin Tidehunter(classic data)13-14Silverpine Forest26Drop0.2%map
Moonrage Darkrunner(classic data)11-12Silverpine Forest14Drop0.2%map
Ferocious Grizzled Bear(classic data)11-12Silverpine Forest39Drop0.2%map
Moonrage Glutton(classic data)12-13Silverpine Forest49Drop0.2%map
Hand of Ravenclaw(classic data)15-16Silverpine Forest5Drop0.2%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.