Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Benny Blaanco(classic data)15Westfall1Drop0.4%map
Defias Conjurer(elite) (classic data)15-16+Westfall4Drop0.4%map
Coyote(classic data)10-11Westfall44Drop0.4%map
Timberling(classic data)5-6Teldrassil33Drop0.4%map
Captain Dargol(classic data)13Tirisfal Glades1Drop0.4%map
Deviate Creeper(elite) (classic data)15-16+The Barrens12Drop0.4%map
Moonkin Oracle(classic data)13-14Darkshore3Drop0.3%map
Bjarn(rare) (classic data)12Dun Morogh1Drop0.3%map
Great Father Arctikus(rare) (classic data)11Dun Morogh1Drop0.3%map
Rathorian(rare) (classic data)15The Barrens1Drop0.3%map
The Rake(rare) (classic data)10Mulgore1Drop0.3%map
Dark Keeper Bethek(elite) (classic data)55+0Drop0.3%map
Hammerspine(rare) (classic data)12Dun Morogh1Drop0.3%map
Mountain Boar(classic data)10-11Loch Modan26Drop0.3%map
Burly Rockjaw Trogg(classic data)2Dun Morogh65Pickpocket0.3%map
Slark(rare) (classic data)15Westfall1Drop0.3%map
Felweaver Scornn(rare) (classic data)11+Durotar3Drop0.3%map
Savannah Huntress(classic data)11-12The Barrens47Drop0.3%map
Deviate Stalker(elite) (classic data)15-17+The Barrens4Drop0.3%map
Sand Crawler(classic data)13-14Westfall17Drop0.3%map
Master Digger(rare) (classic data)15Westfall1Drop0.3%map
Tunnel Rat Digger(classic data)12-13Loch Modan20Drop0.3%map
Makasgar(classic data)12Durotar1Drop0.3%map
Shadowclaw(rare) (classic data)13Darkshore1Drop0.3%map
Ghost Howl(rare) (classic data)12Mulgore1Drop0.3%map
Lord Sinslayer(rare) (classic data)15-16Darkshore1Drop0.3%map
Kul Tiras Sailor(classic data)5-6Durotar32Horde onlyDrop0.3%map
Riverpaw Shaman(classic data)12-13Westfall4Drop0.3%map
Kobold Digger(classic data)12-13Westfall7Drop0.3%map
Blackwood Pathfinder(classic data)12-13Darkshore12Drop0.3%map
Licillin(rare) (classic data)14Darkshore1Drop0.3%map
Tide Crawler(classic data)12-14Darkshore27Drop0.3%map
Fizzle Darkstorm(classic data)12Durotar1Drop0.3%map
Razormane Defender(classic data)12-13The Barrens23Drop0.3%map
Southsea Privateer(classic data)14-15The Barrens17Drop0.3%map
Captain Flat Tusk(rare) (classic data)11+Durotar3Drop0.3%map
Moss Stalker(classic data)12-13Silverpine Forest15Drop0.2%map
Greymist Netter(classic data)14-15Darkshore14Drop0.2%map
Razormane Mystic(classic data)13-14The Barrens6Drop0.2%map
Southsea Cannoneer(classic data)13-14The Barrens19Drop0.2%map
Stonesplinter Seer(classic data)13-14Loch Modan78Drop0.2%map
Lunaclaw(classic data)120Drop0.2%map
Riverpaw Miner(classic data)14-15Westfall8Drop0.2%map
Vile Fin Shredder(classic data)12-13Silverpine Forest43Drop0.2%map
Dalaran Protector(classic data)14-15Silverpine Forest29Horde onlyDrop0.2%map
Grimson the Pale(classic data)15Silverpine Forest1Drop0.2%map
Councilman Hendricks(elite) (classic data)13+0Drop0.2%map
Councilman Cooper(elite) (classic data)13+0Drop0.2%map
Councilman Higarth(elite) (classic data)13+0Drop0.2%map
Greymist Raider(classic data)11-12Darkshore6Drop0.2%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.