Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Crag Boar(classic data)5-6Dun Morogh73Drop0.7%map
Young Black Bear(classic data)5-6Dun Morogh33Drop0.7%map
Mangeclaw(classic data)11Dun Morogh1Drop0.7%map
Rascal Sprite(classic data)5-6Teldrassil9Drop0.7%map
Reef Frenzy(classic data)14-15Silverpine Forest16Drop0.7%map
Prairie Wolf(classic data)5-6Mulgore118Drop0.7%map
Kobold Tunneler(classic data)5-6Elwynn Forest16Drop0.7%map
Vile Fin Puddlejumper(classic data)7-8Tirisfal Glades34Drop0.7%map
Bloodfeather Harpy(classic data)8-9Teldrassil36Drop0.7%map
Bloodfeather Rogue(classic data)8-9Teldrassil36Drop0.7%map
Snow Leopard(classic data)7-8Dun Morogh70Drop0.6%map
Rotting Dead(classic data)5-6Tirisfal Glades70Drop0.6%map
Gnarlpine Ursa(classic data)5-6Teldrassil10Drop0.6%map
Hogger(elite) (classic data)11+Elwynn Forest1Drop0.6%map
Tirisfal Farmhand(classic data)5-6Tirisfal Glades8Drop0.6%map
Defias Cutpurse(classic data)6Elwynn Forest2Drop0.6%map
Kobold Tunneler(classic data)5-6Elwynn Forest16Pickpocket0.6%map
Stonetusk Boar(classic data)5-6Elwynn Forest5Drop0.6%map
Grizlak(rare) (classic data)15Loch Modan1Drop0.6%map
Gnarlpine Gardener(classic data)5-6Teldrassil13Drop0.6%map
Mangy Wolf(classic data)5-6Elwynn Forest12Drop0.6%map
Devlin Agamand(classic data)9Tirisfal Glades1Drop0.6%map
Shadow Sprite(classic data)5-6Teldrassil12Drop0.6%map
Nightsaber(classic data)5-6Teldrassil41Drop0.6%map
Watchman Doomgrip(elite) (classic data)55+0Drop0.6%map
Venture Co. Hireling(classic data)5-6Mulgore11Drop0.6%map
Moonrage Armorer(elite) (classic data)14-15+0Drop0.6%map
Holdout Medic(elite) (classic data)29-30+Gnomeregan4Horde onlyDrop0.6%map
Goldtooth(classic data)8Elwynn Forest1Drop0.5%map
Vagash(elite) (classic data)11+Dun Morogh1Drop0.5%map
Young Wendigo(classic data)5-6Dun Morogh5Drop0.5%map
Defias Henchman(elite) (classic data)15-16+Westfall5Drop0.5%map
Battered Chest(classic data)Elwynn Forest193Contains0.5%map
Battered Chest(classic data)Westfall120Contains0.5%map
Defias Cutpurse(classic data)6Elwynn Forest2Pickpocket0.5%map
Farmer Solliden(rare) (classic data)8Tirisfal Glades1Drop0.5%map
Feral Nightsaber(classic data)10-11Teldrassil6Drop0.5%map
Deviate Coiler(elite) (classic data)15-16+The Barrens4Drop0.5%map
Astor Hadren(classic data)13Silverpine Forest1Alliance onlyDrop0.5%map
Ressan the Needler(rare) (classic data)11Tirisfal Glades1Drop0.4%map
Krethis Shadowspinner(rare) (classic data)15Silverpine Forest1Drop0.4%map
Corrupted Surf Crawler(classic data)10-11Durotar2Drop0.4%map
Forest Lurker(classic data)10-11Loch Modan36Drop0.4%map
Muad(rare) (classic data)10Tirisfal Glades1Drop0.4%map
Holdout Warrior(elite) (classic data)29-30+Dun Morogh8Horde onlyDrop0.4%map
Rotting Ancestor(classic data)10-11Tirisfal Glades23Drop0.4%map
Faltering Silithid Flayer(elite) (classic data)11-14+The Barrens12Drop0.4%map
Giant Webwood Spider(classic data)10-11Teldrassil4Drop0.4%map
Shade of Elura(classic data)11Felwood1Drop0.4%map
Moonrage Tailor(elite) (classic data)14-15+0Drop0.4%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.