Where to Farm Malachite

The best place to farm Malachite is Hillsbrad Foothills, where Torn Fin Oracle (level 30-31) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 626 sources are ranked below by drop chance.

Gold per kill: Torn Fin Oracle is worth about 5s 23c a kill in item drops (at Auction House prices). Gold farming spots, level 30-40

Best zones:

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  1. Torn Fin Oracle 45.0, 67.1
  2. Elder Gray Bear 24.9, 51.8
  3. Gray Bear 57.2, 28.5
  4. Vicious Gray Bear 40.7, 36.8
  5. Forest Moss Creeper 26.2, 39.1
  6. Starving Mountain Lion 53.4, 36.4
  7. Daggerspine Shorestalker 61.4, 76.7
7 sources in Hillsbrad Foothills, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Adult Plainstrider(classic data)6-7Mulgore93Drop1.1%map
Prairie Stalker(classic data)7-8Mulgore140Drop1.1%map
Defias Dockworker(classic data)8-9Elwynn Forest3Drop1.1%map
Wendigo(classic data)6-7Dun Morogh44Drop1.1%map
Elder Plainstrider(classic data)8-9Mulgore102Drop1.1%map
Venture Co. Supervisor(classic data)9-10Mulgore67Drop1.1%map
Defias Dockmaster(classic data)10Elwynn Forest1Drop1.1%map
Young Forest Bear(classic data)8-9Elwynn Forest6Drop1.1%map
Scarred Crag Boar(classic data)9-10Dun Morogh32Drop1.1%map
Dark Iron Ambusher(classic data)100Drop1.1%map
Defias Bodyguard(classic data)100Drop1.1%map
Prairie Wolf Alpha(classic data)9-10Mulgore103Drop1.1%map
Edan the Howler(rare) (classic data)9Dun Morogh1Drop1.1%map
Kodo Calf(classic data)7-8Mulgore12Drop1.1%map
Razormane Geomancer(classic data)12-13The Barrens18Drop1.1%map
Kolkar Drudge(classic data)6-7Durotar19Pickpocket1.1%map
Bloodfeather Wind Witch(classic data)9-10Teldrassil28Drop1.0%map
Morgan the Collector(classic data)10Elwynn Forest1Drop1.0%map
Taloned Swoop(classic data)8-10Mulgore19Drop1.0%map
Flatland Prowler(classic data)9Mulgore106Drop1.0%map
Searing Blade Enforcer(elite) (classic data)13-15+Ragefire Chasm21Drop1.0%map
Elder Nightsaber(classic data)8-9Teldrassil15Drop1.0%map
Pyrewood Leatherworker(elite) (classic data)14-15+Silverpine Forest1Horde onlyDrop1.0%map
Thistle Cub(classic data)9-10Darkshore4Drop1.0%map
Copper Vein(classic data)The Barrens5Mining1.0%map
Copper Vein(classic data)Elwynn Forest1622Mining1.0%map
Copper Vein(classic data)Redridge Mountains10Mining1.0%map
Copper Vein(classic data)The Barrens48Mining1.0%map
Goblin Craftsman(elite) (classic data)18-19+The Deadmines13Drop1.0%map
Felmusk Shadowstalker(classic data)26-27Ashenvale12Drop1.0%map
Ragefire Trogg(elite) (classic data)13-15+Ragefire Chasm29Drop1.0%map
Searing Blade Cultist(elite) (classic data)13-15+Ragefire Chasm29Drop1.0%map
Galak Centaur(classic data)8-9Mulgore3Drop1.0%map
Dreadmaw Crocolisk(classic data)9-11Durotar49Drop1.0%map
Princess(classic data)9Elwynn Forest1Drop1.0%map
Wretched Zombie(classic data)1-2Tirisfal Glades35Pickpocket1.0%map
Ragefire Shaman(elite) (classic data)13-15+Ragefire Chasm14Drop1.0%map
Tunnel Rat Geomancer(classic data)12-13Loch Modan20Drop1.0%map
Riverpaw Outrunner(classic data)9-10Elwynn Forest15Pickpocket0.9%map
Lieutenant Benedict(classic data)8Durotar1Horde onlyDrop0.9%map
Narg the Taskmaster(rare) (classic data)10Elwynn Forest1Drop0.9%map
Searing Blade Warlock(elite) (classic data)13-15+Ragefire Chasm10Drop0.9%map
Juvenile Snow Leopard(classic data)5-6Dun Morogh15Drop0.9%map
Corrupted Bloodtalon Scythemaw(classic data)10-11Durotar5Drop0.9%map
Rockjaw Skullthumper(classic data)8-9Dun Morogh58Pickpocket0.9%map
Wiry Swoop(classic data)5-7Mulgore17Drop0.9%map
Moonrage Sentry(elite) (classic data)14-15+0Drop0.9%map
Moonrage Elder(elite) (classic data)14-15+0Drop0.9%map
Corrupted Mottled Boar(classic data)10-11Durotar2Drop0.9%map
Scarlet Neophyte(classic data)10-11Tirisfal Glades5Drop0.9%map
672 found
From 16 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.