Skip to content

Spell damage and healing coefficients

A spell coefficient in classic WoW is the share of +spell damage or +healing a spell gets; it is cast time over 3.5 seconds, or duration over 15 for a DoT.

direct damage or heal: coefficient = cast time / 3.5 (cast time clamped to 1.5 … 7 s, so 0.4286 … 2.0) instant cast: coefficient = 1.5 / 3.5 = 0.4286 damage over time: coefficient = duration / 15 (spread over the ticks) channelled: coefficient = channel time / 3.5 (spread over the ticks) area of effect: the above, halved spell learned below level 20: × (1 − 0.0375 × (20 − spell level)) bonus from gear = +spell damage (or +healing) × coefficient

How much of your +damage or +healing a spell gets is set by its cast time, not by the spell: a 3.5-second cast gets all of it, an instant gets three sevenths, a DoT gets its duration over 15 seconds. A spell that is both direct and over time splits the bonus between the two parts under the same rule.

Spell shape, with +300 spell damageCoefficientBonus
3.0-second direct damage cast3.0 / 3.5 = 0.857+257
Instant direct damage0.4286+129
18-second DoT, 6 ticks18 / 15 = 1.2+360 in all, +60 per tick
3.0-second AoE0.857 / 2 = 0.4286+129 to each target
2.5-second cast, rank learned at level 120.714 × (1 − 0.0375 × 8) = 0.5+150

Last checked: unverified against Forever. These are the long-established values of the classic ruleset (the 1.x game of 2005-2006); World of Warcraft Forever is in beta and may differ. When you test this one in Forever, post your numbers in Theorycraft.