Where to Farm Linen Cloth

The best place to farm Linen Cloth is Westfall, where Riverpaw Gnoll (level 11-12) drops it at 45.0%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 733 sources are ranked below by drop chance.

Gold per kill: Riverpaw Gnoll is worth about 51c a kill in item drops (at Auction House prices). Gold farming spots, level 10-20

Best zones:

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  1. Kogan Forgestone 45.3, 51.8
  2. Vejrek 27.8, 58.0
  3. Dark Iron Spy 77.5, 61.7
  4. Frostmane Snowstrider 23.1, 51.3
  5. Frostmane Seer 42.2, 35.7
  6. Frostmane Troll 26.1, 51.2
  7. Rockjaw Skullthumper 71.7, 51.3
  8. Frostmane Headhunter 23.3, 51.2
8 sources in Dun Morogh, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Prairie Stalker(classic data)7-8Mulgore140Drop0.0%map
Prairie Wolf Alpha(classic data)9-10Mulgore103Drop0.0%map
Makrura Clacker(classic data)6-7Durotar41Drop0.0%map
Makrura Shellhide(classic data)6-7Durotar21Drop0.0%map
Pygmy Surf Crawler(classic data)5-6Durotar51Drop0.0%map
Durotar Tiger(classic data)7-8Durotar30Drop0.0%map
Bloodtalon Taillasher(classic data)6-8Durotar60Drop0.0%map
Lightning Hide(classic data)10-11Durotar11Drop0.0%map
Flatland Prowler(classic data)9Mulgore106Drop0.0%map
Evolving Ectoplasm(elite) (classic data)17-18+Wailing Caverns13Drop0.0%map
Wrathtail Razortail(classic data)19-20Ashenvale13Drop0.0%map
Shadowfang Moonwalker(elite) (classic data)19-20+Shadowfang Keep14Drop0.0%map
Shadowfang Darksoul(elite) (classic data)20-21+Shadowfang Keep12Drop0.0%map
Shadowfang Ragetooth(elite) (classic data)23-24+Shadowfang Keep8Drop0.0%map
Befouled Water Elemental(classic data)23-25Ashenvale33Drop0.0%map
Singed Basilisk(classic data)25-26Stonetalon Mountains5Drop0.0%map
Cenarion Druid(elite) (classic data)26-27+Stonetalon Mountains16Horde onlyDrop0.0%map
Mirkfallon Dryad(elite) (classic data)25-26+Stonetalon Mountains18Horde onlyDrop0.0%map
Murloc Minor Oracle(classic data)13-14Westfall50Drop0.0%map
Blackfathom Sea Witch(elite) (classic data)23-24+Blackfathom Deeps30Drop0.0%map
Blindlight Oracle(elite) (classic data)25+Blackfathom Deeps5Drop0.0%map
Deviate Adder(elite) (classic data)18-19+Wailing Caverns9Drop0.0%map
Murloc Raider(classic data)11-12Westfall28Drop0.0%map
Rockhide Boar(classic data)8Elwynn Forest2Drop0.0%map
Mangy Wolf(classic data)5-6Elwynn Forest12Drop0.0%map
Blisterpaw Hyena(classic data)44-45Tanaris129Drop0.0%map
Fire Roc(classic data)43-45Tanaris38Drop0.0%map
Murloc Tidecaller(classic data)19-20Redridge Mountains11Drop0.0%map
Great Goretusk(classic data)16-17Redridge Mountains48Drop0.0%map
Murloc Minor Tidecaller(classic data)17-18Redridge Mountains16Drop0.0%map
Deviate Venomwing(elite) (classic data)20-21+Wailing Caverns12Drop0.0%map
Deviate Shambler(elite) (classic data)19-20+Wailing Caverns24Drop0.0%map
Evolving Ectoplasm (Red)(elite) (classic data)17-18+0Drop0.0%map
Evolving Ectoplasm (Green)(elite) (classic data)17-18+0Drop0.0%map
Evolving Ectoplasm (Black)(elite) (classic data)17-18+0Drop0.0%map
Murloc Lurker(classic data)9-10Elwynn Forest44Drop0.0%map
Young Forest Bear(classic data)8-9Elwynn Forest6Drop0.0%map
Coyote(classic data)10-11Westfall44Drop0.0%map
Defias Enchanter(classic data)26-27Duskwood6Drop0.0%map
Lupine Horror(elite) (classic data)24-25+Shadowfang Keep7Drop0.0%map
Deviate Viper(elite) (classic data)19-20+Wailing Caverns8Drop0.0%map
Murloc Forager(classic data)9-10Elwynn Forest60Drop0.0%map
Kobold Miner6-7Elwynn Forest5Dropmap
Hogger(elite)11+Elwynn Forest1Dropmap
Hogger(elite)11+Elwynn Forest1Skinningmap
Defias Rogue Wizard9-10Elwynn Forest17Dropmap
746 found
From 15 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Quests:

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Recipes:

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.