Where to Farm Patchwork Bracers

The best place to farm Patchwork Bracers is Loch Modan, where Tunnel Rat Vermin (level 10-11) drops it at 0.3%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 222 sources are ranked below by drop chance.

Gold per kill: Tunnel Rat Vermin is worth about 63c a kill in item drops (prices from 10 Oct 2026). Gold farming spots, level 10-20

Best zones:

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  1. Battered Chest 76.4, 85.7
  2. Gruff Swiftbite 25.4, 89.8
  3. Narg the Taskmaster 40.9, 77.6
  4. Defias Thug 52.9, 47.8
  5. Murloc Forager 78.8, 45.0
  6. Defias Bandit 24.9, 58.5
  7. Young Wolf 46.7, 38.0
  8. Murloc Lurker 78.3, 57.7
8 sources in Elwynn Forest, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Ice Claw Bear(classic data)7-8Dun Morogh48Drop0.0%map
Rockjaw Bonesnapper(classic data)9-10Dun Morogh48Drop0.0%map
Windfury Sorceress(classic data)9-10Mulgore47Drop0.0%map
Battleboar(classic data)3-4Mulgore46Drop0.0%map
Young Wolf(classic data)1Elwynn Forest45Drop0.0%map
Murloc Lurker(classic data)9-10Elwynn Forest44Drop0.0%map
Webwood Spider(classic data)3-4Teldrassil44Drop0.0%map
Wendigo(classic data)6-7Dun Morogh44Drop0.0%map
Kobold Worker(classic data)3Elwynn Forest43Drop0.0%map
Leper Gnome(classic data)8-10Dun Morogh41Drop0.0%map
Makrura Clacker(classic data)6-7Durotar41Drop0.0%map
Duskbat(classic data)1-2Tirisfal Glades40Drop0.0%map
Gnarlpine Warrior(classic data)6-7Teldrassil37Drop0.0%map
Vile Familiar(classic data)3-4Durotar37Drop0.0%map
Bloodfeather Harpy(classic data)8-9Teldrassil36Drop0.0%map
Bloodfeather Rogue(classic data)8-9Teldrassil36Drop0.0%map
Bloodfeather Sorceress(classic data)9Teldrassil36Drop0.0%map
Timber Wolf(classic data)2Elwynn Forest36Drop0.0%map
Scarlet Warrior(classic data)6-7Tirisfal Glades35Drop0.0%map
Wretched Zombie(classic data)1-2Tirisfal Glades35Drop0.0%map
Vile Fin Puddlejumper(classic data)7-8Tirisfal Glades34Drop0.0%map
Timberling(classic data)5-6Teldrassil33Drop0.0%map
Kul Tiras Sailor(classic data)5-6Durotar32Horde onlyDrop0.0%map
Scarred Crag Boar(classic data)9-10Dun Morogh32Drop0.0%map
Grellkin(classic data)3-4Teldrassil31Drop0.0%map
Durotar Tiger(classic data)7-8Durotar30Drop0.0%map
Young Night Web Spider(classic data)2-3Tirisfal Glades30Drop0.0%map
Dustwind Harpy(classic data)7-8Durotar29Drop0.0%map
Dustwind Pillager(classic data)7-8Durotar29Drop0.0%map
Razormane Battleguard(classic data)9-10Durotar29Drop0.0%map
Bloodfeather Fury(classic data)9-10Teldrassil28Drop0.0%map
Bloodfeather Wind Witch(classic data)9-10Teldrassil28Drop0.0%map
Bristleback Interloper(classic data)9-10Mulgore28Drop0.0%map
Mindless Zombie(classic data)1Tirisfal Glades28Drop0.0%map
Scarlet Missionary(classic data)7-8Tirisfal Glades28Drop0.0%map
Night Web Spider(classic data)3-4Tirisfal Glades27Drop0.0%map
Scarlet Convert(classic data)3Tirisfal Glades27Drop0.0%map
Windfury Harpy(classic data)7-8Mulgore27Drop0.0%map
Gnarlpine Augur(classic data)8-9Teldrassil26Drop0.0%map
Murloc(classic data)6-7Elwynn Forest26Drop0.0%map
Gnarlpine Avenger(classic data)9-10Teldrassil25Drop0.0%map
Gnarlpine Pathfinder(classic data)9-10Teldrassil25Drop0.0%map
Kobold Laborer(classic data)3-4Elwynn Forest25Drop0.0%map
Mangy Nightsaber(classic data)2Teldrassil25Drop0.0%map
Palemane Tanner(classic data)5-6Mulgore25Drop0.0%map
Rot Hide Graverobber(classic data)6-7Tirisfal Glades25Drop0.0%map
Young Nightsaber(classic data)1Teldrassil25Drop0.0%map
Cracked Skull Soldier(classic data)8-9Tirisfal Glades24Drop0.0%map
Young Thistle Boar(classic data)1-2Teldrassil24Drop0.0%map
Burning Blade Fanatic(classic data)9-10Durotar23Drop0.0%map
222 found
From 2 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.