Where to Farm Tigerseye

The best place to farm Tigerseye is The Barrens, where Razormane Geomancer (level 12-13) drops it at 3.2%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 845 sources are ranked below by drop chance.

Gold per kill: Razormane Geomancer is worth about 96c a kill in item drops (at Auction House prices). Gold farming spots, level 10-20

Best zones:

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  1. Blackwood Ursa 44.1, 84.6
  2. Blackwood Warrior 39.9, 78.3
  3. Blackwood Pathfinder 39.5, 53.4
  4. Lord Sinslayer 55.4, 35.8
  5. Greymist Coastrunner 40.2, 27.2
  6. Tide Crawler 36.8, 66.4
  7. Greymist Netter 36.0, 71.1
  8. Moonkin Oracle 45.6, 53.1
8 sources in Darkshore, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Councilman Wilhelm(elite) (classic data)13+0Drop0.9%map
Fel Steed(elite) (classic data)19-20+Shadowfang Keep3Drop0.9%map
Rathorian(rare) (classic data)15The Barrens1Drop0.8%map
Nightlash(classic data)140Drop0.8%map
Lord Sinslayer(rare) (classic data)15-16Darkshore1Drop0.8%map
Muck Frenzy(classic data)14-15The Barrens5Drop0.8%map
Grimtotem Mercenary(classic data)14-15Stonetalon Mountains50Pickpocket0.8%map
Ursal the Mauler(classic data)12Teldrassil1Drop0.8%map
Astor Hadren(classic data)13Silverpine Forest1Alliance onlyDrop0.8%map
Hidden Strongbox(classic data)Alterac Mountains17Contains0.8%map
Kolkar Wrangler(classic data)12-13The Barrens70Pickpocket0.8%map
Gibblewilt(rare) (classic data)11Dun Morogh1Drop0.8%map
Greymist Coastrunner(classic data)12-13Darkshore46Drop0.7%map
Tide Crawler(classic data)12-14Darkshore27Drop0.7%map
Makrura Elder(classic data)8-9Durotar4Drop0.7%map
Ruklar the Trapper(classic data)8Elwynn Forest1Drop0.7%map
Deeb(rare) (classic data)12Western Plaguelands1Drop0.7%map
Wrathtail Wave Rider(classic data)18-19Ashenvale26Pickpocket0.7%map
Moonkin Oracle(classic data)13-14Darkshore3Drop0.7%map
Oggleflint(elite) (classic data)16+Ragefire Chasm1Drop0.7%map
Ravenclaw Champion(classic data)14-15Silverpine Forest8Drop0.7%map
Greymist Netter(classic data)14-15Darkshore14Drop0.7%map
Evolving Ectoplasm(elite) (classic data)17-18+Wailing Caverns13Drop0.7%map
Deviate Shambler(elite) (classic data)19-20+Wailing Caverns24Drop0.7%map
Evolving Ectoplasm (Red)(elite) (classic data)17-18+0Drop0.7%map
Evolving Ectoplasm (Green)(elite) (classic data)17-18+0Drop0.7%map
Evolving Ectoplasm (Black)(elite) (classic data)17-18+0Drop0.7%map
Stonearm(rare) (classic data)15The Barrens1Drop0.7%map
Rockjaw Backbreaker(classic data)11-12Dun Morogh6Drop0.7%map
Mist Creeper(classic data)13-14Silverpine Forest20Drop0.7%map
Grimson the Pale(classic data)15Silverpine Forest1Drop0.7%map
Southsea Privateer(classic data)14-15The Barrens17Drop0.7%map
Dalaran Apprentice(classic data)13-14Silverpine Forest35Horde onlyPickpocket0.7%map
Southsea Cannoneer(classic data)13-14The Barrens19Pickpocket0.7%map
Defias Strip Miner(classic data)18-19The Deadmines27Pickpocket0.7%map
Defias Pillager(classic data)14-15Westfall84Pickpocket0.7%map
Harvest Watcher(classic data)14-15Westfall35Drop0.7%map
Captain Dargol(classic data)13Tirisfal Glades1Drop0.7%map
Rot Hide Gladerunner(classic data)11-12Silverpine Forest11Drop0.7%map
Moss Stalker(classic data)12-13Silverpine Forest15Drop0.7%map
Supervisor Fizsprocket(classic data)12The Barrens1Drop0.7%map
Bleak Worg(elite) (classic data)18-19+Shadowfang Keep8Drop0.7%map
Defias Trapper(classic data)12-13Westfall83Drop0.7%map
Rageclaw(classic data)10Teldrassil1Drop0.7%map
Fleshripper(classic data)13-14Westfall49Drop0.7%map
Kobold Digger(classic data)12-13Westfall7Drop0.7%map
Rot Hide Mystic(classic data)12-13Silverpine Forest8Drop0.7%map
Dalaran Protector(classic data)14-15Silverpine Forest29Horde onlyDrop0.7%map
Bloodfeather Matriarch(classic data)11Teldrassil28Drop0.7%map
Blackwood Pathfinder(classic data)12-13Darkshore12Drop0.7%map
903 found
From 3 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.