Where to Farm Tigerseye

The best place to farm Tigerseye is The Barrens, where Razormane Geomancer (level 12-13) drops it at 3.2%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 845 sources are ranked below by drop chance.

Gold per kill: Razormane Geomancer is worth about 96c a kill in item drops (at Auction House prices). Gold farming spots, level 10-20

Best zones:

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  1. Blackwood Ursa 44.1, 84.6
  2. Blackwood Warrior 39.9, 78.3
  3. Blackwood Pathfinder 39.5, 53.4
  4. Lord Sinslayer 55.4, 35.8
  5. Greymist Coastrunner 40.2, 27.2
  6. Tide Crawler 36.8, 66.4
  7. Greymist Netter 36.0, 71.1
  8. Moonkin Oracle 45.6, 53.1
8 sources in Darkshore, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Moonstalker(classic data)14-15Darkshore50Drop0.6%map
Agal(classic data)8Teldrassil1Drop0.6%map
Writhing Highborne(classic data)11-12Darkshore21Drop0.6%map
Zhevra Runner(classic data)13-14The Barrens148Drop0.6%map
Deviate Ravager(elite) (classic data)18-19+Wailing Caverns16Drop0.6%map
Porcine Entourage(classic data)7Elwynn Forest2Drop0.6%map
Young Goretusk(classic data)12-13Westfall46Drop0.6%map
Morgan the Collector(classic data)10Elwynn Forest1Drop0.6%map
Shade of Elura(classic data)11Felwood1Drop0.6%map
Holdout Medic(elite) (classic data)29-30+Gnomeregan4Horde onlyDrop0.6%map
Sethir the Ancient(classic data)12Teldrassil1Drop0.6%map
Redridge Thrasher(classic data)14-15Redridge Mountains16Drop0.6%map
Bristleback Hunter(classic data)17-18The Barrens60Pickpocket0.6%map
Mo'grosh Ogre(elite) (classic data)18-19+Loch Modan31Drop0.5%map
Mangy Mountain Boar(classic data)14-15Loch Modan32Drop0.5%map
Ol' Sooty(elite) (classic data)20+Loch Modan1Drop0.5%map
Shambling Horror(classic data)8-9Tirisfal Glades14Drop0.5%map
Goretusk(classic data)14-15Westfall54Drop0.5%map
Ravenclaw Slave(classic data)11-12Silverpine Forest26Drop0.5%map
Young Fleshripper(classic data)10-11Westfall35Drop0.5%map
Lord Melenas(classic data)8Teldrassil3Drop0.5%map
Cursed Highborne(classic data)10-11Darkshore13Drop0.5%map
Darkshore Thresher(classic data)12-14Felwood51Drop0.5%map
Greymist Seer(classic data)13-14Darkshore44Drop0.5%map
Lightning Hide(classic data)10-11Durotar11Drop0.5%map
Burning Blade Apprentice(classic data)10-11Durotar15Drop0.5%map
Greater Plainstrider(classic data)11-12The Barrens93Drop0.5%map
Sunscale Screecher(classic data)13-15The Barrens169Drop0.5%map
Kolkar Pack Runner(classic data)14-15The Barrens12Drop0.5%map
Venture Co. Peon(classic data)13-14The Barrens15Drop0.5%map
Burning Blade Acolyte(classic data)11-12The Barrens19Drop0.5%map
Savannah Prowler(classic data)14-15The Barrens103Drop0.5%map
Old Murk-Eye(classic data)20Westfall1Drop0.5%map
Deviate Viper(elite) (classic data)19-20+Wailing Caverns8Drop0.5%map
Enforcer Emilgund(rare) (classic data)11Mulgore1Drop0.5%map
Bayne(rare) (classic data)10Tirisfal Glades1Drop0.5%map
Fellicent's Shade(rare) (classic data)12Tirisfal Glades1Drop0.5%map
Tunnel Rat Vermin(classic data)10-11Loch Modan53Drop0.5%map
Wandering Spirit(classic data)10-11Tirisfal Glades12Drop0.5%map
Cursed Darkhound(classic data)7-8Tirisfal Glades156Drop0.5%map
Captain Melrache(classic data)12Tirisfal Glades1Drop0.5%map
Loch Crocolisk(classic data)14-15Loch Modan27Drop0.5%map
Thistle Bear(classic data)11-12Darkshore82Drop0.5%map
Encrusted Surf Crawler(classic data)9-10Durotar12Drop0.5%map
Burning Blade Cultist(classic data)10-11Durotar7Drop0.5%map
Hexed Troll(classic data)8-9Durotar18Drop0.5%map
Razormane Water Seeker(classic data)10-11The Barrens23Drop0.5%map
Razormane Thornweaver(classic data)10-11The Barrens19Drop0.5%map
Deviate Guardian(elite) (classic data)18-19+Wailing Caverns15Drop0.5%map
Mad Magglish(elite) (classic data)18+The Barrens1Drop0.5%map
903 found
From 3 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.