Where to Farm Tigerseye

The best place to farm Tigerseye is The Barrens, where Razormane Geomancer (level 12-13) drops it at 3.2%. That is the vanilla 1.12 chance, not yet confirmed in Forever. 845 sources are ranked below by drop chance.

Gold per kill: Razormane Geomancer is worth about 96c a kill in item drops (at Auction House prices). Gold farming spots, level 10-20

Best zones:

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  1. Blackwood Ursa 44.1, 84.6
  2. Blackwood Warrior 39.9, 78.3
  3. Blackwood Pathfinder 39.5, 53.4
  4. Lord Sinslayer 55.4, 35.8
  5. Greymist Coastrunner 40.2, 27.2
  6. Tide Crawler 36.8, 66.4
  7. Greymist Netter 36.0, 71.1
  8. Moonkin Oracle 45.6, 53.1
8 sources in Darkshore, each where it spawns most often; click a pin for the source.Larger map

All sources, by drop chance:

SourceLevelZoneSpawnsSideHowDrop%Map
Gamon(classic data)12Durotar1Drop0.6%map
Defias Pirate(elite) (classic data)19-20+The Deadmines27Drop0.6%map
Sand Crawler(classic data)13-14Westfall17Drop0.6%map
Redridge Mystic(classic data)18-19Redridge Mountains32Pickpocket0.6%map
Searing Blade Enforcer(elite) (classic data)13-15+Ragefire Chasm21Pickpocket0.6%map
Edan the Howler(rare) (classic data)9Dun Morogh1Drop0.6%map
Stonesplinter Seer(classic data)13-14Loch Modan78Drop0.6%map
Tunnel Rat Digger(classic data)12-13Loch Modan20Drop0.6%map
Tunnel Rat Forager(classic data)11-12Loch Modan25Drop0.6%map
Grimtotem Ruffian(classic data)14-15Stonetalon Mountains50Drop0.6%map
Riverpaw Mongrel(classic data)13-14Westfall67Drop0.6%map
Murloc Coastrunner(classic data)12-13Westfall43Drop0.6%map
Grizlak(rare) (classic data)15Loch Modan1Drop0.6%map
Mottled Worg(classic data)11-12Silverpine Forest40Drop0.6%map
Ravenclaw Servant(classic data)13-14Silverpine Forest9Drop0.6%map
Dark Iron Raider(classic data)140Drop0.6%map
Makrura Snapclaw(classic data)8-9Durotar9Drop0.6%map
Bloodtalon Scythemaw(classic data)8-10Durotar36Drop0.6%map
Fizzle Darkstorm(classic data)12Durotar1Drop0.6%map
Sunscale Lashtail(classic data)11-13The Barrens9Drop0.6%map
Venture Co. Drudger(classic data)14-15The Barrens51Drop0.6%map
Southsea Brigand(classic data)12-13The Barrens24Drop0.6%map
Harvest Golem(classic data)11-12Westfall28Drop0.6%map
Deathstalker Adamant(elite) (classic data)18+Shadowfang Keep1Alliance onlyDrop0.6%map
Deepmoss Hatchling(classic data)140Drop0.6%map
Murloc Netter(classic data)14-15Westfall52Drop0.6%map
Defias Looter(classic data)13-14Westfall84Drop0.6%map
Coyote Packleader(classic data)11-12Westfall22Drop0.6%map
Venture Co. Drudger(classic data)14-15The Barrens51Pickpocket0.6%map
Ghoul(classic data)14-15Westfall9Drop0.6%map
Defias Digger(classic data)15-16Westfall40Pickpocket0.6%map
Raging Moonkin(classic data)12-14Darkshore22Drop0.6%map
Tunnel Rat Surveyor(classic data)14Loch Modan2Drop0.6%map
Loch Frenzy(classic data)12-13Loch Modan26Drop0.6%map
Makasgar(classic data)12Durotar1Drop0.6%map
Defias Watchman(elite) (classic data)16-17+Westfall7Drop0.6%map
Defias Evoker(elite) (classic data)17-18+The Deadmines7Drop0.6%map
Vile Fin Shredder(classic data)12-13Silverpine Forest43Drop0.6%map
Moonrage Darkrunner(classic data)11-12Silverpine Forest14Drop0.6%map
Moonrage Darksoul(classic data)13-14Silverpine Forest25Drop0.6%map
Servant of Azora(classic data)8-9Elwynn Forest8Horde onlyDrop0.6%map
Fleeting Plainstrider(classic data)12-13The Barrens145Drop0.6%map
Razormane Mystic(classic data)13-14The Barrens6Drop0.6%map
Southsea Cutthroat(classic data)14-15The Barrens22Drop0.6%map
Lord Condar(rare) (classic data)16Loch Modan1Drop0.6%map
Muad(rare) (classic data)10Tirisfal Glades1Drop0.6%map
Mo'grosh Enforcer(elite) (classic data)18-19+Loch Modan31Drop0.6%map
Elder Black Bear(classic data)11-12Loch Modan24Drop0.6%map
Ferocious Grizzled Bear(classic data)11-12Silverpine Forest39Drop0.6%map
Giant Grizzled Bear(classic data)12-13Silverpine Forest45Drop0.6%map
903 found
From 3 recorded loots in Forever. Rows marked (classic data): Classic data: from the patch 1.12 world data, not yet confirmed in Forever.

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Drop% is the rate recorded in Forever once a source has been looted ten times; a greyed figure is the vanilla 1.12 chance from the world data (classic data: from the patch 1.12 world data, not yet confirmed in forever). Spawns counts the source's spawn points in the world data. "Side" names which side can kill the NPC when the other finds it friendly. The lead picks the best chance among sources that are not a rare spawn and have at least three spawn points.