Every Staff Changed in WoW Forever

39 staves are in both Classic Era and World of Warcraft Forever but differ in what their page shows. Each row lists the Era value and the Forever value of every field that changed.

Staves changed in Forever:

NameLevelWhat changed (Era → Forever)
Atiesh, Greatstaff of the Guardian60
  • stats: +28 Intellect, +27 Spirit, +28 Stamina became +28 Intellect, +27 Spirit, +28 Stamina, +180 Healing, +120 Spell Power
  • effects: Equip: Increases healing done by magical spells and effects of all party members within 30 yards by up to 62., Equip: Increases your spell damage by up to 120 … became Equip: Increases healing done by magical spells and effects of all party members within 30 yards by up to 62., Use: Creates a portal, teleporting group members…
Benediction60
  • effects: Use: Calls forth Anathema., Equip: Increases the critical effect chance of your Holy spells by 2%., Equip: Increases healing done by spells and effects by up t… became Use: Calls forth Anathema., Equip: Increases the critical effect chance of your Holy spells by 2%.
Blessed Qiraji Acolyte Staff60
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 76. became none
Blessed Qiraji Augur Staff60
  • effects: Equip: Increases healing done by spells and effects by up to 143. became none
Celestial Stave0
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 22. became none
Channeler's Staff18
  • item level: 20 became 23
  • required level: 15 became 18
  • stats: +6 Intellect became +8 Intellect
  • damage: 35 - 54 became 41 - 62
Corrupted Blackwood Staff0
  • stats: +11 Stamina became +22 Intellect, +11 Stamina
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 26. became none
Crackling Staff60
  • stats: +16 Intellect, +25 Stamina, +15 Spell Power became +25 Intellect, +25 Spell Power
Crescent Staff0
  • stats: +7 Intellect, +7 Spirit, +7 Stamina became +7 Agility, +7 Spirit, +7 Stamina
Emberstone Staff17
  • item level: 23 became 22
  • required level: 18 became 17
  • stats: +8 Intellect, +5 Spirit, +5 Stamina became +8 Stamina
  • damage: 47 - 71 became 45 - 69
Gnarled Hermit's Staff16
  • item level: 19 became 21
  • required level: 14 became 16
  • stats: +6 Spirit became +7 Spirit
  • damage: 28 - 42 became 30 - 46
Grand Marshal's Stave60
  • stats: +23 Intellect, +51 Stamina, +28 Crit Rating, +82 Spell Power became +23 Intellect, +51 Stamina, +28 Crit Rating, +81 Spell Power
Hardened Root Staff0
  • quality: Uncommon became Rare
  • item level: 25 became 27
  • stats: +1 Strength, +8 Spirit became +2 Strength, +13 Spirit
  • damage: 44 - 67 became 59 - 89
High Warlord's War Staff60
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 71. became none
High Warlord's War Staff60
  • stats: +23 Intellect, +51 Stamina, +28 Crit Rating, +82 Spell Power became +23 Intellect, +51 Stamina, +28 Crit Rating, +81 Spell Power
Hydrocane27
  • damage: 48 - 73 became 59 - 90
  • effects: Equip: Allows underwater breathing. became Equip: Underwater Breath lasts 50% longer than normal.
Ironbark Staff55
  • item level: 65 became 60
  • required level: 60 became 55
  • stats: +10 Intellect, +19 Stamina, +28 Crit Rating became +15 Intellect, +18 Stamina, +28 Crit Rating, +120 Bonus Armor
  • damage: 156 - 262 became 153 - 231
  • armor: 100 became none
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 41. became none
Ironbark Staff55
  • item level: 65 became 60
  • required level: 60 became 55
  • stats: +10 Intellect, +19 Stamina, +28 Crit Rating became +15 Intellect, +18 Stamina, +28 Crit Rating, +120 Bonus Armor
  • damage: 156 - 262 became 153 - 231
  • armor: 100 became none
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 41. became none
Jin'do's Judgement60
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 27. became none
Kam's Walking Stick24
  • quality: Uncommon became Rare
  • item level: 27 became 29
  • required level: 22 became 24
  • stats: +3 Agility, +8 Intellect became +10 Agility, +3 Intellect
  • damage: 41 - 62 became 53 - 80
  • binding: Binds when equipped became Binds when picked up
  • effects: none became Equip: Reduces the duration of all movement impairing effects on you by 10%.
Living Root18
  • item level: 25 became 23
  • required level: 20 became 18
  • stats: +12 Spirit, +2 Stamina became +5 Spirit, +2 Stamina
  • damage: 49 - 74 became 45 - 69
Nightbane Staff20
  • item level: 23 became 25
  • required level: 18 became 20
  • damage: 32 - 49 became 36 - 54
Resurgence Rod0
  • stats: +8 Mana Per 5 became +11 Mana Per 5, +11 Health Per 5
  • effects: Equip: Restores 5 health every 5 sec. became none
Rod of the Sleepwalker24
  • stats: +11 Intellect, +10 Spirit became +11 Spirit
  • effects: none became Equip: Reduces the hit chance of Sleep effects against you by 5%.
Staff of Dar'Orahil0
  • stats: +6 Intellect, +3 Stamina, +19 Shadow Spell Damage became +11 Intellect, +3 Stamina, +10 Hit Rating, +39 Shadow Spell Damage
Staff of Jordan35
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 26. became none
Staff of Nobles15
  • item level: 18 became 20
  • required level: 13 became 15
  • stats: +4 Spirit, +2 Stamina became +5 Spirit, +2 Stamina
  • damage: 30 - 46 became 33 - 51
Staff of Noh'Orahil0
  • stats: +6 Intellect, +3 Stamina, +19 Fire Spell Damage became +4 Intellect, +3 Stamina, +14 Crit Rating, +39 Fire Spell Damage
Staff of Orgrimmar0
  • quality: Uncommon became Rare
  • stats: +4 Intellect, +2 Spirit became +6 Agility, +6 Intellect
  • damage: 31 - 47 became 42 - 64
Staff of Protection34
  • stats: none became +6 All Resistances
Staff of Soran'ruk0
  • quality: Uncommon became Rare
  • stats: +9 Fire Spell Damage, +9 Shadow Spell Damage became +14 Stamina, +34 Fire Spell Damage, +34 Shadow Spell Damage
  • damage: 39 - 59 became 49 - 74
Staff of the Blessed Seer20
  • item level: 23 became 25
  • required level: 18 became 20
  • stats: +3 Spirit, +2 Stamina became +10 Spirit, +9 Stamina
  • damage: 47 - 71 became 50 - 76
  • effects: Equip: Increases healing done by spells and effects by up to 24. became none
Staff of the Friar21
  • item level: 24 became 26
  • required level: 19 became 21
  • stats: +3 Intellect, +11 Spirit, +4 Stamina became +3 Intellect, +12 Spirit, +4 Stamina
  • damage: 42 - 64 became 45 - 68
Staff of the Shade22
  • stats: +21 Shadow Spell Damage became +15 Stamina, +37 Shadow Spell Damage
Staff of Westfall0
  • stats: +5 Intellect, +11 Spirit became +5 Intellect, +6 Spirit
  • effects: none became Equip: Movement speed increased by 2% in Elwynn Forest, Westfall, Redridge Mountains, and the Deadmines.
Tactician's Staff26
  • damage: 16 - 49 became 55 - 83
Whiteout Staff60
  • effects: Equip: Increases damage and healing done by magical spells and effects by up to 15. became none
Wind Spirit Staff29
  • item level: 32 became 34
  • required level: 27 became 29
  • stats: +5 Intellect, +15 Spirit, +3 Stamina became +5 Intellect, +16 Spirit, +4 Stamina
  • damage: 70 - 106 became 76 - 115
Witching Stave17
  • stats: +8 Intellect, +11 Shadow Spell Damage became +5 Intellect, +6 Stamina, +27 Shadow Spell Damage

Export: CSV · JSON