Atiesh, Greatstaff of the Guardian | 60 | - stats: +28 Intellect, +27 Spirit, +28 Stamina → became +28 Intellect, +27 Spirit, +28 Stamina, +180 Healing, +120 Spell Power
- effects: Equip: Increases healing done by magical spells and effects of all party members within 30 yards by up to 62., Equip: Increases your spell damage by up to 120 … → became Equip: Increases healing done by magical spells and effects of all party members within 30 yards by up to 62., Use: Creates a portal, teleporting group members…
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Benediction | 60 | - effects: Use: Calls forth Anathema., Equip: Increases the critical effect chance of your Holy spells by 2%., Equip: Increases healing done by spells and effects by up t… → became Use: Calls forth Anathema., Equip: Increases the critical effect chance of your Holy spells by 2%.
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Blessed Qiraji Acolyte Staff | 60 | - effects: Equip: Increases damage and healing done by magical spells and effects by up to 76. → became none
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Blessed Qiraji Augur Staff | 60 | - effects: Equip: Increases healing done by spells and effects by up to 143. → became none
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Celestial Stave | 0 | - effects: Equip: Increases damage and healing done by magical spells and effects by up to 22. → became none
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Channeler's Staff | 18 | - item level: 20 → became 23
- required level: 15 → became 18
- stats: +6 Intellect → became +8 Intellect
- damage: 35 - 54 → became 41 - 62
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Corrupted Blackwood Staff | 0 | - stats: +11 Stamina → became +22 Intellect, +11 Stamina
- effects: Equip: Increases damage and healing done by magical spells and effects by up to 26. → became none
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Crackling Staff | 60 | - stats: +16 Intellect, +25 Stamina, +15 Spell Power → became +25 Intellect, +25 Spell Power
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Crescent Staff | 0 | - stats: +7 Intellect, +7 Spirit, +7 Stamina → became +7 Agility, +7 Spirit, +7 Stamina
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Emberstone Staff | 17 | - item level: 23 → became 22
- required level: 18 → became 17
- stats: +8 Intellect, +5 Spirit, +5 Stamina → became +8 Stamina
- damage: 47 - 71 → became 45 - 69
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Gnarled Hermit's Staff | 16 | - item level: 19 → became 21
- required level: 14 → became 16
- stats: +6 Spirit → became +7 Spirit
- damage: 28 - 42 → became 30 - 46
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Grand Marshal's Stave | 60 | - stats: +23 Intellect, +51 Stamina, +28 Crit Rating, +82 Spell Power → became +23 Intellect, +51 Stamina, +28 Crit Rating, +81 Spell Power
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Hardened Root Staff | 0 | - quality: Uncommon → became Rare
- item level: 25 → became 27
- stats: +1 Strength, +8 Spirit → became +2 Strength, +13 Spirit
- damage: 44 - 67 → became 59 - 89
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High Warlord's War Staff | 60 | - effects: Equip: Increases damage and healing done by magical spells and effects by up to 71. → became none
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High Warlord's War Staff | 60 | - stats: +23 Intellect, +51 Stamina, +28 Crit Rating, +82 Spell Power → became +23 Intellect, +51 Stamina, +28 Crit Rating, +81 Spell Power
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Hydrocane | 27 | - damage: 48 - 73 → became 59 - 90
- effects: Equip: Allows underwater breathing. → became Equip: Underwater Breath lasts 50% longer than normal.
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Ironbark Staff | 55 | - item level: 65 → became 60
- required level: 60 → became 55
- stats: +10 Intellect, +19 Stamina, +28 Crit Rating → became +15 Intellect, +18 Stamina, +28 Crit Rating, +120 Bonus Armor
- damage: 156 - 262 → became 153 - 231
- armor: 100 → became none
- effects: Equip: Increases damage and healing done by magical spells and effects by up to 41. → became none
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Ironbark Staff | 55 | - item level: 65 → became 60
- required level: 60 → became 55
- stats: +10 Intellect, +19 Stamina, +28 Crit Rating → became +15 Intellect, +18 Stamina, +28 Crit Rating, +120 Bonus Armor
- damage: 156 - 262 → became 153 - 231
- armor: 100 → became none
- effects: Equip: Increases damage and healing done by magical spells and effects by up to 41. → became none
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Jin'do's Judgement | 60 | - effects: Equip: Increases damage and healing done by magical spells and effects by up to 27. → became none
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Kam's Walking Stick | 24 | - quality: Uncommon → became Rare
- item level: 27 → became 29
- required level: 22 → became 24
- stats: +3 Agility, +8 Intellect → became +10 Agility, +3 Intellect
- damage: 41 - 62 → became 53 - 80
- binding: Binds when equipped → became Binds when picked up
- effects: none → became Equip: Reduces the duration of all movement impairing effects on you by 10%.
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Living Root | 18 | - item level: 25 → became 23
- required level: 20 → became 18
- stats: +12 Spirit, +2 Stamina → became +5 Spirit, +2 Stamina
- damage: 49 - 74 → became 45 - 69
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Nightbane Staff | 20 | - item level: 23 → became 25
- required level: 18 → became 20
- damage: 32 - 49 → became 36 - 54
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Resurgence Rod | 0 | - stats: +8 Mana Per 5 → became +11 Mana Per 5, +11 Health Per 5
- effects: Equip: Restores 5 health every 5 sec. → became none
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Rod of the Sleepwalker | 24 | - stats: +11 Intellect, +10 Spirit → became +11 Spirit
- effects: none → became Equip: Reduces the hit chance of Sleep effects against you by 5%.
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Staff of Dar'Orahil | 0 | - stats: +6 Intellect, +3 Stamina, +19 Shadow Spell Damage → became +11 Intellect, +3 Stamina, +10 Hit Rating, +39 Shadow Spell Damage
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Staff of Jordan | 35 | - effects: Equip: Increases damage and healing done by magical spells and effects by up to 26. → became none
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Staff of Nobles | 15 | - item level: 18 → became 20
- required level: 13 → became 15
- stats: +4 Spirit, +2 Stamina → became +5 Spirit, +2 Stamina
- damage: 30 - 46 → became 33 - 51
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Staff of Noh'Orahil | 0 | - stats: +6 Intellect, +3 Stamina, +19 Fire Spell Damage → became +4 Intellect, +3 Stamina, +14 Crit Rating, +39 Fire Spell Damage
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Staff of Orgrimmar | 0 | - quality: Uncommon → became Rare
- stats: +4 Intellect, +2 Spirit → became +6 Agility, +6 Intellect
- damage: 31 - 47 → became 42 - 64
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Staff of Protection | 34 | - stats: none → became +6 All Resistances
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Staff of Soran'ruk | 0 | - quality: Uncommon → became Rare
- stats: +9 Fire Spell Damage, +9 Shadow Spell Damage → became +14 Stamina, +34 Fire Spell Damage, +34 Shadow Spell Damage
- damage: 39 - 59 → became 49 - 74
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Staff of the Blessed Seer | 20 | - item level: 23 → became 25
- required level: 18 → became 20
- stats: +3 Spirit, +2 Stamina → became +10 Spirit, +9 Stamina
- damage: 47 - 71 → became 50 - 76
- effects: Equip: Increases healing done by spells and effects by up to 24. → became none
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Staff of the Friar | 21 | - item level: 24 → became 26
- required level: 19 → became 21
- stats: +3 Intellect, +11 Spirit, +4 Stamina → became +3 Intellect, +12 Spirit, +4 Stamina
- damage: 42 - 64 → became 45 - 68
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Staff of the Shade | 22 | - stats: +21 Shadow Spell Damage → became +15 Stamina, +37 Shadow Spell Damage
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Staff of Westfall | 0 | - stats: +5 Intellect, +11 Spirit → became +5 Intellect, +6 Spirit
- effects: none → became Equip: Movement speed increased by 2% in Elwynn Forest, Westfall, Redridge Mountains, and the Deadmines.
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Tactician's Staff | 26 | - damage: 16 - 49 → became 55 - 83
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Whiteout Staff | 60 | - effects: Equip: Increases damage and healing done by magical spells and effects by up to 15. → became none
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Wind Spirit Staff | 29 | - item level: 32 → became 34
- required level: 27 → became 29
- stats: +5 Intellect, +15 Spirit, +3 Stamina → became +5 Intellect, +16 Spirit, +4 Stamina
- damage: 70 - 106 → became 76 - 115
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Witching Stave | 17 | - stats: +8 Intellect, +11 Shadow Spell Damage → became +5 Intellect, +6 Stamina, +27 Shadow Spell Damage
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